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<div class="title">MeshViewerWidgetT_impl.hh</div>  </div>
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<div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno">    1</span>&#160;<span class="comment">/* ========================================================================= *</span></div><div class="line"><a name="l00002"></a><span class="lineno">    2</span>&#160;<span class="comment"> *                                                                           *</span></div><div class="line"><a name="l00003"></a><span class="lineno">    3</span>&#160;<span class="comment"> *                               OpenMesh                                    *</span></div><div class="line"><a name="l00004"></a><span class="lineno">    4</span>&#160;<span class="comment"> *           Copyright (c) 2001-2015, RWTH-Aachen University                 *</span></div><div class="line"><a name="l00005"></a><span class="lineno">    5</span>&#160;<span class="comment"> *           Department of Computer Graphics and Multimedia                  *</span></div><div class="line"><a name="l00006"></a><span class="lineno">    6</span>&#160;<span class="comment"> *                          All rights reserved.                             *</span></div><div class="line"><a name="l00007"></a><span class="lineno">    7</span>&#160;<span class="comment"> *                            www.openmesh.org                               *</span></div><div class="line"><a name="l00008"></a><span class="lineno">    8</span>&#160;<span class="comment"> *                                                                           *</span></div><div class="line"><a name="l00009"></a><span class="lineno">    9</span>&#160;<span class="comment"> *---------------------------------------------------------------------------*</span></div><div class="line"><a name="l00010"></a><span class="lineno">   10</span>&#160;<span class="comment"> * This file is part of OpenMesh.                                            *</span></div><div class="line"><a name="l00011"></a><span class="lineno">   11</span>&#160;<span class="comment"> *---------------------------------------------------------------------------*</span></div><div class="line"><a name="l00012"></a><span class="lineno">   12</span>&#160;<span class="comment"> *                                                                           *</span></div><div class="line"><a name="l00013"></a><span class="lineno">   13</span>&#160;<span class="comment"> * Redistribution and use in source and binary forms, with or without        *</span></div><div class="line"><a name="l00014"></a><span class="lineno">   14</span>&#160;<span class="comment"> * modification, are permitted provided that the following conditions        *</span></div><div class="line"><a name="l00015"></a><span class="lineno">   15</span>&#160;<span class="comment"> * are met:                                                                  *</span></div><div class="line"><a name="l00016"></a><span class="lineno">   16</span>&#160;<span class="comment"> *                                                                           *</span></div><div class="line"><a name="l00017"></a><span class="lineno">   17</span>&#160;<span class="comment"> * 1. Redistributions of source code must retain the above copyright notice, *</span></div><div class="line"><a name="l00018"></a><span class="lineno">   18</span>&#160;<span class="comment"> *    this list of conditions and the following disclaimer.                  *</span></div><div class="line"><a name="l00019"></a><span class="lineno">   19</span>&#160;<span class="comment"> *                                                                           *</span></div><div class="line"><a name="l00020"></a><span class="lineno">   20</span>&#160;<span class="comment"> * 2. Redistributions in binary form must reproduce the above copyright      *</span></div><div class="line"><a name="l00021"></a><span class="lineno">   21</span>&#160;<span class="comment"> *    notice, this list of conditions and the following disclaimer in the    *</span></div><div class="line"><a name="l00022"></a><span class="lineno">   22</span>&#160;<span class="comment"> *    documentation and/or other materials provided with the distribution.   *</span></div><div class="line"><a name="l00023"></a><span class="lineno">   23</span>&#160;<span class="comment"> *                                                                           *</span></div><div class="line"><a name="l00024"></a><span class="lineno">   24</span>&#160;<span class="comment"> * 3. Neither the name of the copyright holder nor the names of its          *</span></div><div class="line"><a name="l00025"></a><span class="lineno">   25</span>&#160;<span class="comment"> *    contributors may be used to endorse or promote products derived from   *</span></div><div class="line"><a name="l00026"></a><span class="lineno">   26</span>&#160;<span class="comment"> *    this software without specific prior written permission.               *</span></div><div class="line"><a name="l00027"></a><span class="lineno">   27</span>&#160;<span class="comment"> *                                                                           *</span></div><div class="line"><a name="l00028"></a><span class="lineno">   28</span>&#160;<span class="comment"> * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS       *</span></div><div class="line"><a name="l00029"></a><span class="lineno">   29</span>&#160;<span class="comment"> * &quot;AS IS&quot; AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED *</span></div><div class="line"><a name="l00030"></a><span class="lineno">   30</span>&#160;<span class="comment"> * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A           *</span></div><div class="line"><a name="l00031"></a><span class="lineno">   31</span>&#160;<span class="comment"> * PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER *</span></div><div class="line"><a name="l00032"></a><span class="lineno">   32</span>&#160;<span class="comment"> * OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,  *</span></div><div class="line"><a name="l00033"></a><span class="lineno">   33</span>&#160;<span class="comment"> * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,       *</span></div><div class="line"><a name="l00034"></a><span class="lineno">   34</span>&#160;<span class="comment"> * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR        *</span></div><div class="line"><a name="l00035"></a><span class="lineno">   35</span>&#160;<span class="comment"> * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF    *</span></div><div class="line"><a name="l00036"></a><span class="lineno">   36</span>&#160;<span class="comment"> * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING      *</span></div><div class="line"><a name="l00037"></a><span class="lineno">   37</span>&#160;<span class="comment"> * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS        *</span></div><div class="line"><a name="l00038"></a><span class="lineno">   38</span>&#160;<span class="comment"> * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.              *</span></div><div class="line"><a name="l00039"></a><span class="lineno">   39</span>&#160;<span class="comment"> *                                                                           *</span></div><div class="line"><a name="l00040"></a><span class="lineno">   40</span>&#160;<span class="comment"> * ========================================================================= */</span></div><div class="line"><a name="l00041"></a><span class="lineno">   41</span>&#160;</div><div class="line"><a name="l00042"></a><span class="lineno">   42</span>&#160;<span class="preprocessor">#pragma once</span></div><div class="line"><a name="l00043"></a><span class="lineno">   43</span>&#160;</div><div class="line"><a name="l00044"></a><span class="lineno">   44</span>&#160;<span class="comment">//== INCLUDES =================================================================</span></div><div class="line"><a name="l00045"></a><span class="lineno">   45</span>&#160;</div><div class="line"><a name="l00046"></a><span class="lineno">   46</span>&#160;<span class="preprocessor">#ifdef _MSC_VER</span></div><div class="line"><a name="l00047"></a><span class="lineno">   47</span>&#160;<span class="comment">//#  pragma warning(disable: 4267 4311)</span></div><div class="line"><a name="l00048"></a><span class="lineno">   48</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00049"></a><span class="lineno">   49</span>&#160;</div><div class="line"><a name="l00050"></a><span class="lineno">   50</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00051"></a><span class="lineno">   51</span>&#160;<span class="preprocessor">#include &lt;iostream&gt;</span></div><div class="line"><a name="l00052"></a><span class="lineno">   52</span>&#160;<span class="preprocessor">#include &lt;fstream&gt;</span></div><div class="line"><a name="l00053"></a><span class="lineno">   53</span>&#160;<span class="comment">// --------------------</span></div><div class="line"><a name="l00054"></a><span class="lineno">   54</span>&#160;<span class="preprocessor">#include &lt;QImage&gt;</span></div><div class="line"><a name="l00055"></a><span class="lineno">   55</span>&#160;<span class="preprocessor">#include &lt;QFileInfo&gt;</span></div><div class="line"><a name="l00056"></a><span class="lineno">   56</span>&#160;<span class="preprocessor">#include &lt;QKeyEvent&gt;</span></div><div class="line"><a name="l00057"></a><span class="lineno">   57</span>&#160;<span class="comment">// --------------------</span></div><div class="line"><a name="l00058"></a><span class="lineno">   58</span>&#160;<span class="preprocessor">#include &lt;OpenMesh/Core/Utils/vector_cast.hh&gt;</span></div><div class="line"><a name="l00059"></a><span class="lineno">   59</span>&#160;<span class="preprocessor">#include &lt;<a class="code" href="a00758.html">OpenMesh/Tools/Utils/Timer.hh</a>&gt;</span></div><div class="line"><a name="l00060"></a><span class="lineno">   60</span>&#160;<span class="preprocessor">#include &lt;OpenMesh/Apps/QtViewer/MeshViewerWidgetT.hh&gt;</span></div><div class="line"><a name="l00061"></a><span class="lineno">   61</span>&#160;</div><div class="line"><a name="l00062"></a><span class="lineno">   62</span>&#160;<span class="keyword">using namespace </span><a class="code" href="a01233.html">OpenMesh</a>;</div><div class="line"><a name="l00063"></a><span class="lineno">   63</span>&#160;<span class="keyword">using namespace </span><a class="code" href="a01309.html">Qt</a>;</div><div class="line"><a name="l00064"></a><span class="lineno">   64</span>&#160;</div><div class="line"><a name="l00065"></a><span class="lineno">   65</span>&#160;<span class="preprocessor">#if defined(_MSC_VER)</span></div><div class="line"><a name="l00066"></a><span class="lineno">   66</span>&#160;<span class="preprocessor">#  undef min</span></div><div class="line"><a name="l00067"></a><span class="lineno">   67</span>&#160;<span class="preprocessor">#  undef max</span></div><div class="line"><a name="l00068"></a><span class="lineno">   68</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00069"></a><span class="lineno">   69</span>&#160;</div><div class="line"><a name="l00070"></a><span class="lineno">   70</span>&#160;<span class="comment">//== IMPLEMENTATION ========================================================== </span></div><div class="line"><a name="l00071"></a><span class="lineno">   71</span>&#160;</div><div class="line"><a name="l00072"></a><span class="lineno">   72</span>&#160;</div><div class="line"><a name="l00073"></a><span class="lineno">   73</span>&#160;<span class="keyword">template</span> &lt;<span class="keyword">typename</span> M&gt;</div><div class="line"><a name="l00074"></a><span class="lineno">   74</span>&#160;<span class="keywordtype">bool</span> </div><div class="line"><a name="l00075"></a><span class="lineno"><a class="line" href="a01925.html#a5f969a38ed19953666049bac1effe3f8">   75</a></span>&#160;<a class="code" href="a01925.html#a5f969a38ed19953666049bac1effe3f8">MeshViewerWidgetT&lt;M&gt;::open_mesh</a>(<span class="keyword">const</span> <span class="keywordtype">char</span>* _filename, <a class="code" href="a02029.html">IO::Options</a> _opt)</div><div class="line"><a name="l00076"></a><span class="lineno">   76</span>&#160;{</div><div class="line"><a name="l00077"></a><span class="lineno">   77</span>&#160;  <span class="comment">// load mesh</span></div><div class="line"><a name="l00078"></a><span class="lineno">   78</span>&#160;  <span class="comment">// calculate normals</span></div><div class="line"><a name="l00079"></a><span class="lineno">   79</span>&#160;  <span class="comment">// set scene center and radius   </span></div><div class="line"><a name="l00080"></a><span class="lineno">   80</span>&#160;  </div><div class="line"><a name="l00081"></a><span class="lineno">   81</span>&#160;  mesh_.request_face_normals();</div><div class="line"><a name="l00082"></a><span class="lineno">   82</span>&#160;  mesh_.request_face_colors();</div><div class="line"><a name="l00083"></a><span class="lineno">   83</span>&#160;  mesh_.request_vertex_normals();</div><div class="line"><a name="l00084"></a><span class="lineno">   84</span>&#160;  mesh_.request_vertex_colors();</div><div class="line"><a name="l00085"></a><span class="lineno">   85</span>&#160;  mesh_.request_vertex_texcoords2D();</div><div class="line"><a name="l00086"></a><span class="lineno">   86</span>&#160;  </div><div class="line"><a name="l00087"></a><span class="lineno">   87</span>&#160;  std::cout &lt;&lt; <span class="stringliteral">&quot;Loading from file &#39;&quot;</span> &lt;&lt; _filename &lt;&lt; <span class="stringliteral">&quot;&#39;\n&quot;</span>;</div><div class="line"><a name="l00088"></a><span class="lineno">   88</span>&#160;  <span class="keywordflow">if</span> ( <a class="code" href="a01236.html#ac417960ec28ffdd7e7003a2b1ebb2d1c">IO::read_mesh</a>(mesh_, _filename, _opt ))</div><div class="line"><a name="l00089"></a><span class="lineno">   89</span>&#160;  {</div><div class="line"><a name="l00090"></a><span class="lineno">   90</span>&#160;    <span class="comment">// store read option</span></div><div class="line"><a name="l00091"></a><span class="lineno">   91</span>&#160;    opt_ = _opt;</div><div class="line"><a name="l00092"></a><span class="lineno">   92</span>&#160;    </div><div class="line"><a name="l00093"></a><span class="lineno">   93</span>&#160;    <span class="comment">// update face and vertex normals     </span></div><div class="line"><a name="l00094"></a><span class="lineno">   94</span>&#160;    <span class="keywordflow">if</span> ( ! opt_.check( <a class="code" href="a02029.html#a9f4f797b08c045b611eaa6f8d149da21a20ffc1477fa85d5ba3623817f71d1b39">IO::Options::FaceNormal</a> ) )</div><div class="line"><a name="l00095"></a><span class="lineno">   95</span>&#160;      mesh_.<a class="code" href="a02389.html#a5677ec057717fece1bc3c7abbf93cbdf">update_face_normals</a>();</div><div class="line"><a name="l00096"></a><span class="lineno">   96</span>&#160;    <span class="keywordflow">else</span></div><div class="line"><a name="l00097"></a><span class="lineno">   97</span>&#160;      std::cout &lt;&lt; <span class="stringliteral">&quot;File provides face normals\n&quot;</span>;</div><div class="line"><a name="l00098"></a><span class="lineno">   98</span>&#160;    </div><div class="line"><a name="l00099"></a><span class="lineno">   99</span>&#160;    <span class="keywordflow">if</span> ( ! opt_.check( <a class="code" href="a02029.html#a9f4f797b08c045b611eaa6f8d149da21ad989c6d671050e12953b648c4c72dded">IO::Options::VertexNormal</a> ) )</div><div class="line"><a name="l00100"></a><span class="lineno">  100</span>&#160;      mesh_.<a class="code" href="a02389.html#acbf60ccc42cb484ba2911bda8277551c">update_vertex_normals</a>();</div><div class="line"><a name="l00101"></a><span class="lineno">  101</span>&#160;    <span class="keywordflow">else</span></div><div class="line"><a name="l00102"></a><span class="lineno">  102</span>&#160;      std::cout &lt;&lt; <span class="stringliteral">&quot;File provides vertex normals\n&quot;</span>;</div><div class="line"><a name="l00103"></a><span class="lineno">  103</span>&#160;</div><div class="line"><a name="l00104"></a><span class="lineno">  104</span>&#160;</div><div class="line"><a name="l00105"></a><span class="lineno">  105</span>&#160;    <span class="comment">// check for possible color information</span></div><div class="line"><a name="l00106"></a><span class="lineno">  106</span>&#160;    <span class="keywordflow">if</span> ( opt_.check( <a class="code" href="a02029.html#a9f4f797b08c045b611eaa6f8d149da21af7b6bb87f12fdfe5c9a8f8e1ce9325c7">IO::Options::VertexColor</a> ) )</div><div class="line"><a name="l00107"></a><span class="lineno">  107</span>&#160;    {</div><div class="line"><a name="l00108"></a><span class="lineno">  108</span>&#160;      std::cout &lt;&lt; <span class="stringliteral">&quot;File provides vertex colors\n&quot;</span>;</div><div class="line"><a name="l00109"></a><span class="lineno">  109</span>&#160;      add_draw_mode(<span class="stringliteral">&quot;Colored Vertices&quot;</span>);</div><div class="line"><a name="l00110"></a><span class="lineno">  110</span>&#160;    }</div><div class="line"><a name="l00111"></a><span class="lineno">  111</span>&#160;    <span class="keywordflow">else</span></div><div class="line"><a name="l00112"></a><span class="lineno">  112</span>&#160;      mesh_.release_vertex_colors();</div><div class="line"><a name="l00113"></a><span class="lineno">  113</span>&#160;</div><div class="line"><a name="l00114"></a><span class="lineno">  114</span>&#160;    <span class="keywordflow">if</span> ( _opt.check( <a class="code" href="a02029.html#a9f4f797b08c045b611eaa6f8d149da21a3e0b1cda32fe42bde7ac3dc96f977a46">IO::Options::FaceColor</a> ) )</div><div class="line"><a name="l00115"></a><span class="lineno">  115</span>&#160;    {</div><div class="line"><a name="l00116"></a><span class="lineno">  116</span>&#160;      std::cout &lt;&lt; <span class="stringliteral">&quot;File provides face colors\n&quot;</span>;</div><div class="line"><a name="l00117"></a><span class="lineno">  117</span>&#160;      add_draw_mode(<span class="stringliteral">&quot;Solid Colored Faces&quot;</span>);</div><div class="line"><a name="l00118"></a><span class="lineno">  118</span>&#160;      add_draw_mode(<span class="stringliteral">&quot;Smooth Colored Faces&quot;</span>);</div><div class="line"><a name="l00119"></a><span class="lineno">  119</span>&#160;    }</div><div class="line"><a name="l00120"></a><span class="lineno">  120</span>&#160;    <span class="keywordflow">else</span></div><div class="line"><a name="l00121"></a><span class="lineno">  121</span>&#160;      mesh_.release_face_colors();</div><div class="line"><a name="l00122"></a><span class="lineno">  122</span>&#160;</div><div class="line"><a name="l00123"></a><span class="lineno">  123</span>&#160;    <span class="keywordflow">if</span> ( _opt.check( <a class="code" href="a02029.html#a9f4f797b08c045b611eaa6f8d149da21ae9e664738c4c48ac057770fb08a723f0">IO::Options::VertexTexCoord</a> ) )</div><div class="line"><a name="l00124"></a><span class="lineno">  124</span>&#160;      std::cout &lt;&lt; <span class="stringliteral">&quot;File provides texture coordinates\n&quot;</span>;</div><div class="line"><a name="l00125"></a><span class="lineno">  125</span>&#160;</div><div class="line"><a name="l00126"></a><span class="lineno">  126</span>&#160;</div><div class="line"><a name="l00127"></a><span class="lineno">  127</span>&#160;    <span class="comment">// bounding box</span></div><div class="line"><a name="l00128"></a><span class="lineno">  128</span>&#160;    <span class="keyword">typename</span> Mesh::ConstVertexIter vIt(mesh_.vertices_begin());</div><div class="line"><a name="l00129"></a><span class="lineno">  129</span>&#160;    <span class="keyword">typename</span> Mesh::ConstVertexIter vEnd(mesh_.vertices_end());      </div><div class="line"><a name="l00130"></a><span class="lineno">  130</span>&#160;    </div><div class="line"><a name="l00131"></a><span class="lineno">  131</span>&#160;    <span class="keyword">using</span> <a class="code" href="a01233.html#aeb4e43a28974a16e6131fd93eef1ebfe">OpenMesh::Vec3f</a>;</div><div class="line"><a name="l00132"></a><span class="lineno">  132</span>&#160;    </div><div class="line"><a name="l00133"></a><span class="lineno">  133</span>&#160;    <a class="code" href="a02001.html">Vec3f</a> bbMin, bbMax;</div><div class="line"><a name="l00134"></a><span class="lineno">  134</span>&#160;    </div><div class="line"><a name="l00135"></a><span class="lineno">  135</span>&#160;    bbMin = bbMax = <a class="code" href="a01233.html#a6bd9c6555d30f75e4de638b1c782ad42">OpenMesh::vector_cast</a>&lt;<a class="code" href="a02001.html">Vec3f</a>&gt;(mesh_.point(*vIt));</div><div class="line"><a name="l00136"></a><span class="lineno">  136</span>&#160;    </div><div class="line"><a name="l00137"></a><span class="lineno">  137</span>&#160;    <span class="keywordflow">for</span> (<span class="keywordtype">size_t</span> count=0; vIt!=vEnd; ++vIt, ++count)</div><div class="line"><a name="l00138"></a><span class="lineno">  138</span>&#160;    {</div><div class="line"><a name="l00139"></a><span class="lineno">  139</span>&#160;      bbMin.<a class="code" href="a02001.html#a07eff7321b0f082c31913d35edb7805d">minimize</a>( OpenMesh::vector_cast&lt;Vec3f&gt;(mesh_.point(*vIt)));</div><div class="line"><a name="l00140"></a><span class="lineno">  140</span>&#160;      bbMax.<a class="code" href="a02001.html#a4a403b3a83b2eac5c602ca117cac953f">maximize</a>( OpenMesh::vector_cast&lt;Vec3f&gt;(mesh_.point(*vIt)));</div><div class="line"><a name="l00141"></a><span class="lineno">  141</span>&#160;    }</div><div class="line"><a name="l00142"></a><span class="lineno">  142</span>&#160;    </div><div class="line"><a name="l00143"></a><span class="lineno">  143</span>&#160;    </div><div class="line"><a name="l00144"></a><span class="lineno">  144</span>&#160;    <span class="comment">// set center and radius</span></div><div class="line"><a name="l00145"></a><span class="lineno">  145</span>&#160;    set_scene_pos( (bbMin+bbMax)*0.5f, (bbMin-bbMax).norm()*0.5f );</div><div class="line"><a name="l00146"></a><span class="lineno">  146</span>&#160;    </div><div class="line"><a name="l00147"></a><span class="lineno">  147</span>&#160;    <span class="comment">// for normal display</span></div><div class="line"><a name="l00148"></a><span class="lineno">  148</span>&#160;    normal_scale_ = (bbMax-bbMin).min()*0.05f;</div><div class="line"><a name="l00149"></a><span class="lineno">  149</span>&#160;    </div><div class="line"><a name="l00150"></a><span class="lineno">  150</span>&#160;    <span class="comment">// info</span></div><div class="line"><a name="l00151"></a><span class="lineno">  151</span>&#160;    std::clog &lt;&lt; mesh_.n_vertices() &lt;&lt; <span class="stringliteral">&quot; vertices, &quot;</span></div><div class="line"><a name="l00152"></a><span class="lineno">  152</span>&#160;              &lt;&lt; mesh_.n_edges()    &lt;&lt; <span class="stringliteral">&quot; edge, &quot;</span></div><div class="line"><a name="l00153"></a><span class="lineno">  153</span>&#160;              &lt;&lt; mesh_.n_faces()    &lt;&lt; <span class="stringliteral">&quot; faces\n&quot;</span>;</div><div class="line"><a name="l00154"></a><span class="lineno">  154</span>&#160;    </div><div class="line"><a name="l00155"></a><span class="lineno">  155</span>&#160;    <span class="comment">// base point for displaying face normals</span></div><div class="line"><a name="l00156"></a><span class="lineno">  156</span>&#160;    {</div><div class="line"><a name="l00157"></a><span class="lineno">  157</span>&#160;      <a class="code" href="a03093.html">OpenMesh::Utils::Timer</a> t;</div><div class="line"><a name="l00158"></a><span class="lineno">  158</span>&#160;      t.<a class="code" href="a03093.html#adf99f0a73fa4dd9f7cc9a4f132960c99">start</a>();</div><div class="line"><a name="l00159"></a><span class="lineno">  159</span>&#160;      mesh_.add_property( fp_normal_base_ );</div><div class="line"><a name="l00160"></a><span class="lineno">  160</span>&#160;      <span class="keyword">typename</span> M::FaceIter f_it = mesh_.faces_begin();</div><div class="line"><a name="l00161"></a><span class="lineno">  161</span>&#160;      <span class="keyword">typename</span> M::FaceVertexIter fv_it;</div><div class="line"><a name="l00162"></a><span class="lineno">  162</span>&#160;      <span class="keywordflow">for</span> (;f_it != mesh_.faces_end(); ++f_it)</div><div class="line"><a name="l00163"></a><span class="lineno">  163</span>&#160;      {</div><div class="line"><a name="l00164"></a><span class="lineno">  164</span>&#160;        <span class="keyword">typename</span> <a class="code" href="a02389.html#aed10fb4dfb536b53a5e20c8f2442eadf">Mesh::Point</a> v(0,0,0);</div><div class="line"><a name="l00165"></a><span class="lineno">  165</span>&#160;        <span class="keywordflow">for</span>( fv_it=mesh_.fv_iter(*f_it); fv_it.is_valid(); ++fv_it)</div><div class="line"><a name="l00166"></a><span class="lineno">  166</span>&#160;          v += OpenMesh::vector_cast&lt;typename Mesh::Normal&gt;(mesh_.point(*fv_it));</div><div class="line"><a name="l00167"></a><span class="lineno">  167</span>&#160;        v *= 1.0f/3.0f;</div><div class="line"><a name="l00168"></a><span class="lineno">  168</span>&#160;        mesh_.property( fp_normal_base_, *f_it ) = v;</div><div class="line"><a name="l00169"></a><span class="lineno">  169</span>&#160;      }</div><div class="line"><a name="l00170"></a><span class="lineno">  170</span>&#160;      t.<a class="code" href="a03093.html#a43e848664e0f2d1a8277c9b82b406ba1">stop</a>();</div><div class="line"><a name="l00171"></a><span class="lineno">  171</span>&#160;      std::clog &lt;&lt; <span class="stringliteral">&quot;Computed base point for displaying face normals [&quot;</span> </div><div class="line"><a name="l00172"></a><span class="lineno">  172</span>&#160;                &lt;&lt; t.<a class="code" href="a03093.html#ab44e5c7c811608d5bb1b1c2ed01537f4">as_string</a>() &lt;&lt; <span class="stringliteral">&quot;]&quot;</span> &lt;&lt; std::endl;</div><div class="line"><a name="l00173"></a><span class="lineno">  173</span>&#160;    }</div><div class="line"><a name="l00174"></a><span class="lineno">  174</span>&#160;</div><div class="line"><a name="l00175"></a><span class="lineno">  175</span>&#160;    <span class="comment">//      </span></div><div class="line"><a name="l00176"></a><span class="lineno">  176</span>&#160;    {</div><div class="line"><a name="l00177"></a><span class="lineno">  177</span>&#160;      std::clog &lt;&lt; <span class="stringliteral">&quot;Computing strips..&quot;</span> &lt;&lt; std::flush;</div><div class="line"><a name="l00178"></a><span class="lineno">  178</span>&#160;      <a class="code" href="a03093.html">OpenMesh::Utils::Timer</a> t;</div><div class="line"><a name="l00179"></a><span class="lineno">  179</span>&#160;      t.<a class="code" href="a03093.html#adf99f0a73fa4dd9f7cc9a4f132960c99">start</a>();</div><div class="line"><a name="l00180"></a><span class="lineno">  180</span>&#160;      compute_strips();</div><div class="line"><a name="l00181"></a><span class="lineno">  181</span>&#160;      t.<a class="code" href="a03093.html#a43e848664e0f2d1a8277c9b82b406ba1">stop</a>();</div><div class="line"><a name="l00182"></a><span class="lineno">  182</span>&#160;      std::clog &lt;&lt; <span class="stringliteral">&quot;done [&quot;</span> &lt;&lt; strips_.n_strips() </div><div class="line"><a name="l00183"></a><span class="lineno">  183</span>&#160;                &lt;&lt; <span class="stringliteral">&quot; strips created in &quot;</span> &lt;&lt; t.<a class="code" href="a03093.html#ab44e5c7c811608d5bb1b1c2ed01537f4">as_string</a>() &lt;&lt; <span class="stringliteral">&quot;]\n&quot;</span>;</div><div class="line"><a name="l00184"></a><span class="lineno">  184</span>&#160;    }</div><div class="line"><a name="l00185"></a><span class="lineno">  185</span>&#160;    </div><div class="line"><a name="l00186"></a><span class="lineno">  186</span>&#160;    <span class="comment">//    </span></div><div class="line"><a name="l00187"></a><span class="lineno">  187</span>&#160;<span class="preprocessor">#if defined(WIN32)</span></div><div class="line"><a name="l00188"></a><span class="lineno">  188</span>&#160;    updateGL();</div><div class="line"><a name="l00189"></a><span class="lineno">  189</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00190"></a><span class="lineno">  190</span>&#160;</div><div class="line"><a name="l00191"></a><span class="lineno">  191</span>&#160;    setWindowTitle(QFileInfo(_filename).fileName());</div><div class="line"><a name="l00192"></a><span class="lineno">  192</span>&#160;</div><div class="line"><a name="l00193"></a><span class="lineno">  193</span>&#160;    <span class="comment">// loading done</span></div><div class="line"><a name="l00194"></a><span class="lineno">  194</span>&#160;    <span class="keywordflow">return</span> <span class="keyword">true</span>;</div><div class="line"><a name="l00195"></a><span class="lineno">  195</span>&#160;  }</div><div class="line"><a name="l00196"></a><span class="lineno">  196</span>&#160;  <span class="keywordflow">return</span> <span class="keyword">false</span>;</div><div class="line"><a name="l00197"></a><span class="lineno">  197</span>&#160;}</div><div class="line"><a name="l00198"></a><span class="lineno">  198</span>&#160;</div><div class="line"><a name="l00199"></a><span class="lineno">  199</span>&#160;</div><div class="line"><a name="l00200"></a><span class="lineno">  200</span>&#160;<span class="comment">//-----------------------------------------------------------------------------</span></div><div class="line"><a name="l00201"></a><span class="lineno">  201</span>&#160;</div><div class="line"><a name="l00202"></a><span class="lineno">  202</span>&#160;<span class="keyword">template</span> &lt;<span class="keyword">typename</span> M&gt;</div><div class="line"><a name="l00203"></a><span class="lineno"><a class="line" href="a01925.html#a2cdeb54527878a9033821eda356cb103">  203</a></span>&#160;<span class="keywordtype">bool</span> <a class="code" href="a01925.html#a2cdeb54527878a9033821eda356cb103">MeshViewerWidgetT&lt;M&gt;::open_texture</a>( <span class="keyword">const</span> <span class="keywordtype">char</span> *_filename )</div><div class="line"><a name="l00204"></a><span class="lineno">  204</span>&#160;{</div><div class="line"><a name="l00205"></a><span class="lineno">  205</span>&#160;   QImage texsrc;</div><div class="line"><a name="l00206"></a><span class="lineno">  206</span>&#160;   QString fname = _filename;</div><div class="line"><a name="l00207"></a><span class="lineno">  207</span>&#160;</div><div class="line"><a name="l00208"></a><span class="lineno">  208</span>&#160;   <span class="keywordflow">if</span> (texsrc.load( fname ))</div><div class="line"><a name="l00209"></a><span class="lineno">  209</span>&#160;   {      </div><div class="line"><a name="l00210"></a><span class="lineno">  210</span>&#160;     <span class="keywordflow">return</span> set_texture( texsrc );</div><div class="line"><a name="l00211"></a><span class="lineno">  211</span>&#160;   }</div><div class="line"><a name="l00212"></a><span class="lineno">  212</span>&#160;   <span class="keywordflow">return</span> <span class="keyword">false</span>;</div><div class="line"><a name="l00213"></a><span class="lineno">  213</span>&#160;}</div><div class="line"><a name="l00214"></a><span class="lineno">  214</span>&#160;</div><div class="line"><a name="l00215"></a><span class="lineno">  215</span>&#160;</div><div class="line"><a name="l00216"></a><span class="lineno">  216</span>&#160;<span class="comment">//-----------------------------------------------------------------------------</span></div><div class="line"><a name="l00217"></a><span class="lineno">  217</span>&#160;</div><div class="line"><a name="l00218"></a><span class="lineno">  218</span>&#160;<span class="keyword">template</span> &lt;<span class="keyword">typename</span> M&gt;</div><div class="line"><a name="l00219"></a><span class="lineno">  219</span>&#160;<span class="keywordtype">bool</span> <a class="code" href="a01925.html">MeshViewerWidgetT&lt;M&gt;::set_texture</a>( QImage&amp; _texsrc )</div><div class="line"><a name="l00220"></a><span class="lineno">  220</span>&#160;{</div><div class="line"><a name="l00221"></a><span class="lineno">  221</span>&#160;  <span class="keywordflow">if</span> ( !opt_.vertex_has_texcoord() )</div><div class="line"><a name="l00222"></a><span class="lineno">  222</span>&#160;    <span class="keywordflow">return</span> <span class="keyword">false</span>;</div><div class="line"><a name="l00223"></a><span class="lineno">  223</span>&#160;   </div><div class="line"><a name="l00224"></a><span class="lineno">  224</span>&#160;  {</div><div class="line"><a name="l00225"></a><span class="lineno">  225</span>&#160;    <span class="comment">// adjust texture size: 2^k * 2^l</span></div><div class="line"><a name="l00226"></a><span class="lineno">  226</span>&#160;    <span class="keywordtype">int</span> tex_w, w( _texsrc.width()  );</div><div class="line"><a name="l00227"></a><span class="lineno">  227</span>&#160;    <span class="keywordtype">int</span> tex_h, h( _texsrc.height() );</div><div class="line"><a name="l00228"></a><span class="lineno">  228</span>&#160;</div><div class="line"><a name="l00229"></a><span class="lineno">  229</span>&#160;    <span class="keywordflow">for</span> (tex_w=1; tex_w &lt;= w; tex_w &lt;&lt;= 1) {};</div><div class="line"><a name="l00230"></a><span class="lineno">  230</span>&#160;    <span class="keywordflow">for</span> (tex_h=1; tex_h &lt;= h; tex_h &lt;&lt;= 1) {};</div><div class="line"><a name="l00231"></a><span class="lineno">  231</span>&#160;    tex_w &gt;&gt;= 1;</div><div class="line"><a name="l00232"></a><span class="lineno">  232</span>&#160;    tex_h &gt;&gt;= 1;</div><div class="line"><a name="l00233"></a><span class="lineno">  233</span>&#160;    _texsrc = _texsrc.scaled( tex_w, tex_h, Qt::IgnoreAspectRatio, Qt::SmoothTransformation );</div><div class="line"><a name="l00234"></a><span class="lineno">  234</span>&#160;  }</div><div class="line"><a name="l00235"></a><span class="lineno">  235</span>&#160;</div><div class="line"><a name="l00236"></a><span class="lineno">  236</span>&#160;  QImage texture( QGLWidget::convertToGLFormat ( _texsrc ) );</div><div class="line"><a name="l00237"></a><span class="lineno">  237</span>&#160;  </div><div class="line"><a name="l00238"></a><span class="lineno">  238</span>&#160;  glPixelStorei(GL_UNPACK_ALIGNMENT, 1);</div><div class="line"><a name="l00239"></a><span class="lineno">  239</span>&#160;  glPixelStorei(GL_UNPACK_SKIP_ROWS,   0);</div><div class="line"><a name="l00240"></a><span class="lineno">  240</span>&#160;  glPixelStorei(GL_UNPACK_SKIP_PIXELS, 0);</div><div class="line"><a name="l00241"></a><span class="lineno">  241</span>&#160;  glPixelStorei(GL_UNPACK_ALIGNMENT,   1);</div><div class="line"><a name="l00242"></a><span class="lineno">  242</span>&#160;  glPixelStorei(GL_PACK_ROW_LENGTH,    0);</div><div class="line"><a name="l00243"></a><span class="lineno">  243</span>&#160;  glPixelStorei(GL_PACK_SKIP_ROWS,     0);</div><div class="line"><a name="l00244"></a><span class="lineno">  244</span>&#160;  glPixelStorei(GL_PACK_SKIP_PIXELS,   0);</div><div class="line"><a name="l00245"></a><span class="lineno">  245</span>&#160;  glPixelStorei(GL_PACK_ALIGNMENT,     1);    </div><div class="line"><a name="l00246"></a><span class="lineno">  246</span>&#160;  </div><div class="line"><a name="l00247"></a><span class="lineno">  247</span>&#160;  <span class="keywordflow">if</span> ( tex_id_ &gt; 0 )</div><div class="line"><a name="l00248"></a><span class="lineno">  248</span>&#160;  {</div><div class="line"><a name="l00249"></a><span class="lineno">  249</span>&#160;    glDeleteTextures(1, &amp;tex_id_);</div><div class="line"><a name="l00250"></a><span class="lineno">  250</span>&#160;  }</div><div class="line"><a name="l00251"></a><span class="lineno">  251</span>&#160;  glGenTextures(1, &amp;tex_id_);</div><div class="line"><a name="l00252"></a><span class="lineno">  252</span>&#160;  glBindTexture(GL_TEXTURE_2D, tex_id_);</div><div class="line"><a name="l00253"></a><span class="lineno">  253</span>&#160;    </div><div class="line"><a name="l00254"></a><span class="lineno">  254</span>&#160;  <span class="comment">// glTexGenfv( GL_S, GL_SPHERE_MAP, 0 );</span></div><div class="line"><a name="l00255"></a><span class="lineno">  255</span>&#160;  <span class="comment">// glTexGenfv( GL_T, GL_SPHERE_MAP, 0 );</span></div><div class="line"><a name="l00256"></a><span class="lineno">  256</span>&#160;    </div><div class="line"><a name="l00257"></a><span class="lineno">  257</span>&#160;  glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);</div><div class="line"><a name="l00258"></a><span class="lineno">  258</span>&#160;  glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);</div><div class="line"><a name="l00259"></a><span class="lineno">  259</span>&#160;  glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);</div><div class="line"><a name="l00260"></a><span class="lineno">  260</span>&#160;  glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);      </div><div class="line"><a name="l00261"></a><span class="lineno">  261</span>&#160;  </div><div class="line"><a name="l00262"></a><span class="lineno">  262</span>&#160;  glTexImage2D(GL_TEXTURE_2D,       <span class="comment">// target</span></div><div class="line"><a name="l00263"></a><span class="lineno">  263</span>&#160;               0,                   <span class="comment">// level</span></div><div class="line"><a name="l00264"></a><span class="lineno">  264</span>&#160;               GL_RGBA,             <span class="comment">// internal format</span></div><div class="line"><a name="l00265"></a><span class="lineno">  265</span>&#160;               texture.width(),     <span class="comment">// width  (2^n)</span></div><div class="line"><a name="l00266"></a><span class="lineno">  266</span>&#160;               texture.height(),    <span class="comment">// height (2^m)</span></div><div class="line"><a name="l00267"></a><span class="lineno">  267</span>&#160;               0,                   <span class="comment">// border</span></div><div class="line"><a name="l00268"></a><span class="lineno">  268</span>&#160;               GL_RGBA,             <span class="comment">// format</span></div><div class="line"><a name="l00269"></a><span class="lineno">  269</span>&#160;               GL_UNSIGNED_BYTE,    <span class="comment">// type</span></div><div class="line"><a name="l00270"></a><span class="lineno">  270</span>&#160;               texture.bits() );    <span class="comment">// pointer to pixels</span></div><div class="line"><a name="l00271"></a><span class="lineno">  271</span>&#160;</div><div class="line"><a name="l00272"></a><span class="lineno">  272</span>&#160;  std::cout &lt;&lt; <span class="stringliteral">&quot;Texture loaded\n&quot;</span>;</div><div class="line"><a name="l00273"></a><span class="lineno">  273</span>&#160;  <span class="keywordflow">return</span> <span class="keyword">true</span>;</div><div class="line"><a name="l00274"></a><span class="lineno">  274</span>&#160;}</div><div class="line"><a name="l00275"></a><span class="lineno">  275</span>&#160;</div><div class="line"><a name="l00276"></a><span class="lineno">  276</span>&#160;</div><div class="line"><a name="l00277"></a><span class="lineno">  277</span>&#160;<span class="comment">//-----------------------------------------------------------------------------</span></div><div class="line"><a name="l00278"></a><span class="lineno">  278</span>&#160;</div><div class="line"><a name="l00279"></a><span class="lineno">  279</span>&#160;<span class="keyword">template</span> &lt;<span class="keyword">typename</span> M&gt;</div><div class="line"><a name="l00280"></a><span class="lineno">  280</span>&#160;<span class="keywordtype">void</span></div><div class="line"><a name="l00281"></a><span class="lineno"><a class="line" href="a01925.html#a9acec1b06dcbd5ae607771d5eda85fd8">  281</a></span>&#160;<a class="code" href="a01925.html#a9acec1b06dcbd5ae607771d5eda85fd8">MeshViewerWidgetT&lt;M&gt;::draw_openmesh</a>(<span class="keyword">const</span> std::string&amp; _draw_mode)</div><div class="line"><a name="l00282"></a><span class="lineno">  282</span>&#160;{</div><div class="line"><a name="l00283"></a><span class="lineno">  283</span>&#160;  <span class="keyword">typename</span> Mesh::ConstFaceIter    fIt(mesh_.faces_begin()), </div><div class="line"><a name="l00284"></a><span class="lineno">  284</span>&#160;                                  fEnd(mesh_.faces_end());</div><div class="line"><a name="l00285"></a><span class="lineno">  285</span>&#160;</div><div class="line"><a name="l00286"></a><span class="lineno">  286</span>&#160;  <span class="keyword">typename</span> <a class="code" href="a02389.html#a23b20f8208bae0aa1b344cac48c1f635">Mesh::ConstFaceVertexIter</a> fvIt;</div><div class="line"><a name="l00287"></a><span class="lineno">  287</span>&#160;</div><div class="line"><a name="l00288"></a><span class="lineno">  288</span>&#160;<span class="preprocessor">#if defined(OM_USE_OSG) &amp;&amp; OM_USE_OSG</span></div><div class="line"><a name="l00289"></a><span class="lineno">  289</span>&#160;  <span class="keywordflow">if</span> (_draw_mode == <span class="stringliteral">&quot;OpenSG Indices&quot;</span>) <span class="comment">// --------------------------------------</span></div><div class="line"><a name="l00290"></a><span class="lineno">  290</span>&#160;  {</div><div class="line"><a name="l00291"></a><span class="lineno">  291</span>&#160;    glEnableClientState(GL_VERTEX_ARRAY);</div><div class="line"><a name="l00292"></a><span class="lineno">  292</span>&#160;    glVertexPointer(3, GL_FLOAT, 0, mesh_.points());</div><div class="line"><a name="l00293"></a><span class="lineno">  293</span>&#160;</div><div class="line"><a name="l00294"></a><span class="lineno">  294</span>&#160;    glEnableClientState(GL_NORMAL_ARRAY);</div><div class="line"><a name="l00295"></a><span class="lineno">  295</span>&#160;    glNormalPointer(GL_FLOAT, 0, mesh_.vertex_normals());</div><div class="line"><a name="l00296"></a><span class="lineno">  296</span>&#160;</div><div class="line"><a name="l00297"></a><span class="lineno">  297</span>&#160;    <span class="keywordflow">if</span> ( tex_id_ &amp;&amp; mesh_.has_vertex_texcoords2D() )</div><div class="line"><a name="l00298"></a><span class="lineno">  298</span>&#160;    {</div><div class="line"><a name="l00299"></a><span class="lineno">  299</span>&#160;      glEnableClientState(GL_TEXTURE_COORD_ARRAY);</div><div class="line"><a name="l00300"></a><span class="lineno">  300</span>&#160;      glTexCoordPointer(2, GL_FLOAT, 0, mesh_.texcoords2D());</div><div class="line"><a name="l00301"></a><span class="lineno">  301</span>&#160;      glEnable(GL_TEXTURE_2D);</div><div class="line"><a name="l00302"></a><span class="lineno">  302</span>&#160;      glBindTexture(GL_TEXTURE_2D, tex_id_);</div><div class="line"><a name="l00303"></a><span class="lineno">  303</span>&#160;      glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, tex_mode_);</div><div class="line"><a name="l00304"></a><span class="lineno">  304</span>&#160;    }</div><div class="line"><a name="l00305"></a><span class="lineno">  305</span>&#160;</div><div class="line"><a name="l00306"></a><span class="lineno">  306</span>&#160;    glDrawElements(GL_TRIANGLES, </div><div class="line"><a name="l00307"></a><span class="lineno">  307</span>&#160;                   mesh_.osg_indices()-&gt;size(), </div><div class="line"><a name="l00308"></a><span class="lineno">  308</span>&#160;                   GL_UNSIGNED_INT, </div><div class="line"><a name="l00309"></a><span class="lineno">  309</span>&#160;                   &amp;mesh_.osg_indices()-&gt;getField()[0] );</div><div class="line"><a name="l00310"></a><span class="lineno">  310</span>&#160;</div><div class="line"><a name="l00311"></a><span class="lineno">  311</span>&#160;    glDisableClientState(GL_VERTEX_ARRAY);</div><div class="line"><a name="l00312"></a><span class="lineno">  312</span>&#160;    glDisableClientState(GL_NORMAL_ARRAY);</div><div class="line"><a name="l00313"></a><span class="lineno">  313</span>&#160;    glDisableClientState(GL_TEXTURE_COORD_ARRAY);</div><div class="line"><a name="l00314"></a><span class="lineno">  314</span>&#160;  }</div><div class="line"><a name="l00315"></a><span class="lineno">  315</span>&#160;  <span class="keywordflow">else</span></div><div class="line"><a name="l00316"></a><span class="lineno">  316</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00317"></a><span class="lineno">  317</span>&#160;</div><div class="line"><a name="l00318"></a><span class="lineno">  318</span>&#160;  <span class="keywordflow">if</span> (_draw_mode == <span class="stringliteral">&quot;Wireframe&quot;</span>) <span class="comment">// -------------------------------------------</span></div><div class="line"><a name="l00319"></a><span class="lineno">  319</span>&#160;  {</div><div class="line"><a name="l00320"></a><span class="lineno">  320</span>&#160;     glBegin(GL_TRIANGLES);</div><div class="line"><a name="l00321"></a><span class="lineno">  321</span>&#160;     <span class="keywordflow">for</span> (; fIt!=fEnd; ++fIt)</div><div class="line"><a name="l00322"></a><span class="lineno">  322</span>&#160;     {</div><div class="line"><a name="l00323"></a><span class="lineno">  323</span>&#160;        fvIt = mesh_.cfv_iter(*fIt);</div><div class="line"><a name="l00324"></a><span class="lineno">  324</span>&#160;        glVertex3fv( &amp;mesh_.point(*fvIt)[0] );</div><div class="line"><a name="l00325"></a><span class="lineno">  325</span>&#160;        ++fvIt;</div><div class="line"><a name="l00326"></a><span class="lineno">  326</span>&#160;        glVertex3fv( &amp;mesh_.point(*fvIt)[0] );</div><div class="line"><a name="l00327"></a><span class="lineno">  327</span>&#160;        ++fvIt;</div><div class="line"><a name="l00328"></a><span class="lineno">  328</span>&#160;        glVertex3fv( &amp;mesh_.point(*fvIt)[0] );</div><div class="line"><a name="l00329"></a><span class="lineno">  329</span>&#160;     }</div><div class="line"><a name="l00330"></a><span class="lineno">  330</span>&#160;     glEnd();</div><div class="line"><a name="l00331"></a><span class="lineno">  331</span>&#160;  }</div><div class="line"><a name="l00332"></a><span class="lineno">  332</span>&#160;  </div><div class="line"><a name="l00333"></a><span class="lineno">  333</span>&#160;  <span class="keywordflow">else</span> <span class="keywordflow">if</span> (_draw_mode == <span class="stringliteral">&quot;Solid Flat&quot;</span>) <span class="comment">// -------------------------------------</span></div><div class="line"><a name="l00334"></a><span class="lineno">  334</span>&#160;  {</div><div class="line"><a name="l00335"></a><span class="lineno">  335</span>&#160;    glBegin(GL_TRIANGLES);</div><div class="line"><a name="l00336"></a><span class="lineno">  336</span>&#160;    <span class="keywordflow">for</span> (; fIt!=fEnd; ++fIt)</div><div class="line"><a name="l00337"></a><span class="lineno">  337</span>&#160;    {</div><div class="line"><a name="l00338"></a><span class="lineno">  338</span>&#160;      glNormal3fv( &amp;mesh_.normal(*fIt)[0] );</div><div class="line"><a name="l00339"></a><span class="lineno">  339</span>&#160;      </div><div class="line"><a name="l00340"></a><span class="lineno">  340</span>&#160;      fvIt = mesh_.cfv_iter(*fIt);</div><div class="line"><a name="l00341"></a><span class="lineno">  341</span>&#160;      glVertex3fv( &amp;mesh_.point(*fvIt)[0] );</div><div class="line"><a name="l00342"></a><span class="lineno">  342</span>&#160;      ++fvIt;</div><div class="line"><a name="l00343"></a><span class="lineno">  343</span>&#160;      glVertex3fv( &amp;mesh_.point(*fvIt)[0] );</div><div class="line"><a name="l00344"></a><span class="lineno">  344</span>&#160;      ++fvIt;</div><div class="line"><a name="l00345"></a><span class="lineno">  345</span>&#160;      glVertex3fv( &amp;mesh_.point(*fvIt)[0] );</div><div class="line"><a name="l00346"></a><span class="lineno">  346</span>&#160;    }</div><div class="line"><a name="l00347"></a><span class="lineno">  347</span>&#160;    glEnd();</div><div class="line"><a name="l00348"></a><span class="lineno">  348</span>&#160;    </div><div class="line"><a name="l00349"></a><span class="lineno">  349</span>&#160;  }</div><div class="line"><a name="l00350"></a><span class="lineno">  350</span>&#160;</div><div class="line"><a name="l00351"></a><span class="lineno">  351</span>&#160;</div><div class="line"><a name="l00352"></a><span class="lineno">  352</span>&#160;  <span class="keywordflow">else</span> <span class="keywordflow">if</span> (_draw_mode == <span class="stringliteral">&quot;Solid Smooth&quot;</span>) <span class="comment">// -----------------------------------</span></div><div class="line"><a name="l00353"></a><span class="lineno">  353</span>&#160;  {</div><div class="line"><a name="l00354"></a><span class="lineno">  354</span>&#160;    glEnableClientState(GL_VERTEX_ARRAY);</div><div class="line"><a name="l00355"></a><span class="lineno">  355</span>&#160;    glVertexPointer(3, GL_FLOAT, 0, mesh_.points());</div><div class="line"><a name="l00356"></a><span class="lineno">  356</span>&#160;</div><div class="line"><a name="l00357"></a><span class="lineno">  357</span>&#160;    glEnableClientState(GL_NORMAL_ARRAY);</div><div class="line"><a name="l00358"></a><span class="lineno">  358</span>&#160;    glNormalPointer(GL_FLOAT, 0, mesh_.vertex_normals());</div><div class="line"><a name="l00359"></a><span class="lineno">  359</span>&#160;</div><div class="line"><a name="l00360"></a><span class="lineno">  360</span>&#160;    <span class="keywordflow">if</span> ( tex_id_ &amp;&amp; mesh_.has_vertex_texcoords2D() )</div><div class="line"><a name="l00361"></a><span class="lineno">  361</span>&#160;    {</div><div class="line"><a name="l00362"></a><span class="lineno">  362</span>&#160;      glEnableClientState(GL_TEXTURE_COORD_ARRAY);</div><div class="line"><a name="l00363"></a><span class="lineno">  363</span>&#160;      glTexCoordPointer(2, GL_FLOAT, 0, mesh_.texcoords2D());</div><div class="line"><a name="l00364"></a><span class="lineno">  364</span>&#160;      glEnable(GL_TEXTURE_2D);</div><div class="line"><a name="l00365"></a><span class="lineno">  365</span>&#160;      glBindTexture(GL_TEXTURE_2D, tex_id_);</div><div class="line"><a name="l00366"></a><span class="lineno">  366</span>&#160;      glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, tex_mode_);</div><div class="line"><a name="l00367"></a><span class="lineno">  367</span>&#160;    }</div><div class="line"><a name="l00368"></a><span class="lineno">  368</span>&#160;</div><div class="line"><a name="l00369"></a><span class="lineno">  369</span>&#160;    glBegin(GL_TRIANGLES);</div><div class="line"><a name="l00370"></a><span class="lineno">  370</span>&#160;    <span class="keywordflow">for</span> (; fIt!=fEnd; ++fIt)</div><div class="line"><a name="l00371"></a><span class="lineno">  371</span>&#160;    {</div><div class="line"><a name="l00372"></a><span class="lineno">  372</span>&#160;      fvIt = mesh_.cfv_iter(*fIt);</div><div class="line"><a name="l00373"></a><span class="lineno">  373</span>&#160;      glArrayElement(fvIt-&gt;idx());</div><div class="line"><a name="l00374"></a><span class="lineno">  374</span>&#160;      ++fvIt;</div><div class="line"><a name="l00375"></a><span class="lineno">  375</span>&#160;      glArrayElement(fvIt-&gt;idx());</div><div class="line"><a name="l00376"></a><span class="lineno">  376</span>&#160;      ++fvIt;</div><div class="line"><a name="l00377"></a><span class="lineno">  377</span>&#160;      glArrayElement(fvIt-&gt;idx());</div><div class="line"><a name="l00378"></a><span class="lineno">  378</span>&#160;    }</div><div class="line"><a name="l00379"></a><span class="lineno">  379</span>&#160;    glEnd();</div><div class="line"><a name="l00380"></a><span class="lineno">  380</span>&#160;    </div><div class="line"><a name="l00381"></a><span class="lineno">  381</span>&#160;    glDisableClientState(GL_VERTEX_ARRAY);</div><div class="line"><a name="l00382"></a><span class="lineno">  382</span>&#160;    glDisableClientState(GL_NORMAL_ARRAY);</div><div class="line"><a name="l00383"></a><span class="lineno">  383</span>&#160;    glDisableClientState(GL_TEXTURE_COORD_ARRAY);</div><div class="line"><a name="l00384"></a><span class="lineno">  384</span>&#160;</div><div class="line"><a name="l00385"></a><span class="lineno">  385</span>&#160;    <span class="keywordflow">if</span> ( tex_id_ &amp;&amp; mesh_.has_vertex_texcoords2D() )</div><div class="line"><a name="l00386"></a><span class="lineno">  386</span>&#160;    {</div><div class="line"><a name="l00387"></a><span class="lineno">  387</span>&#160;      glDisable(GL_TEXTURE_2D);</div><div class="line"><a name="l00388"></a><span class="lineno">  388</span>&#160;    }</div><div class="line"><a name="l00389"></a><span class="lineno">  389</span>&#160;  }  </div><div class="line"><a name="l00390"></a><span class="lineno">  390</span>&#160;</div><div class="line"><a name="l00391"></a><span class="lineno">  391</span>&#160;  <span class="keywordflow">else</span> <span class="keywordflow">if</span> (_draw_mode == <span class="stringliteral">&quot;Colored Vertices&quot;</span>) <span class="comment">// --------------------------------</span></div><div class="line"><a name="l00392"></a><span class="lineno">  392</span>&#160;  {</div><div class="line"><a name="l00393"></a><span class="lineno">  393</span>&#160;    glEnableClientState(GL_VERTEX_ARRAY);</div><div class="line"><a name="l00394"></a><span class="lineno">  394</span>&#160;    glVertexPointer(3, GL_FLOAT, 0, mesh_.points());</div><div class="line"><a name="l00395"></a><span class="lineno">  395</span>&#160;</div><div class="line"><a name="l00396"></a><span class="lineno">  396</span>&#160;    glEnableClientState(GL_NORMAL_ARRAY);</div><div class="line"><a name="l00397"></a><span class="lineno">  397</span>&#160;    glNormalPointer(GL_FLOAT, 0, mesh_.vertex_normals());</div><div class="line"><a name="l00398"></a><span class="lineno">  398</span>&#160;</div><div class="line"><a name="l00399"></a><span class="lineno">  399</span>&#160;    <span class="keywordflow">if</span> ( mesh_.has_vertex_colors() )</div><div class="line"><a name="l00400"></a><span class="lineno">  400</span>&#160;    {</div><div class="line"><a name="l00401"></a><span class="lineno">  401</span>&#160;      glEnableClientState( GL_COLOR_ARRAY );</div><div class="line"><a name="l00402"></a><span class="lineno">  402</span>&#160;      glColorPointer(3, GL_UNSIGNED_BYTE, 0,mesh_.vertex_colors());</div><div class="line"><a name="l00403"></a><span class="lineno">  403</span>&#160;    }</div><div class="line"><a name="l00404"></a><span class="lineno">  404</span>&#160;</div><div class="line"><a name="l00405"></a><span class="lineno">  405</span>&#160;    glBegin(GL_TRIANGLES);</div><div class="line"><a name="l00406"></a><span class="lineno">  406</span>&#160;    <span class="keywordflow">for</span> (; fIt!=fEnd; ++fIt)</div><div class="line"><a name="l00407"></a><span class="lineno">  407</span>&#160;    {</div><div class="line"><a name="l00408"></a><span class="lineno">  408</span>&#160;      fvIt = mesh_.cfv_iter(*fIt);</div><div class="line"><a name="l00409"></a><span class="lineno">  409</span>&#160;      glArrayElement(fvIt-&gt;idx());</div><div class="line"><a name="l00410"></a><span class="lineno">  410</span>&#160;      ++fvIt;</div><div class="line"><a name="l00411"></a><span class="lineno">  411</span>&#160;      glArrayElement(fvIt-&gt;idx());</div><div class="line"><a name="l00412"></a><span class="lineno">  412</span>&#160;      ++fvIt;</div><div class="line"><a name="l00413"></a><span class="lineno">  413</span>&#160;      glArrayElement(fvIt-&gt;idx());</div><div class="line"><a name="l00414"></a><span class="lineno">  414</span>&#160;    }</div><div class="line"><a name="l00415"></a><span class="lineno">  415</span>&#160;    glEnd();</div><div class="line"><a name="l00416"></a><span class="lineno">  416</span>&#160;    </div><div class="line"><a name="l00417"></a><span class="lineno">  417</span>&#160;    glDisableClientState(GL_VERTEX_ARRAY);</div><div class="line"><a name="l00418"></a><span class="lineno">  418</span>&#160;    glDisableClientState(GL_NORMAL_ARRAY);</div><div class="line"><a name="l00419"></a><span class="lineno">  419</span>&#160;    glDisableClientState(GL_COLOR_ARRAY);</div><div class="line"><a name="l00420"></a><span class="lineno">  420</span>&#160;  }  </div><div class="line"><a name="l00421"></a><span class="lineno">  421</span>&#160;</div><div class="line"><a name="l00422"></a><span class="lineno">  422</span>&#160;</div><div class="line"><a name="l00423"></a><span class="lineno">  423</span>&#160;  <span class="keywordflow">else</span> <span class="keywordflow">if</span> (_draw_mode == <span class="stringliteral">&quot;Solid Colored Faces&quot;</span>) <span class="comment">// -----------------------------</span></div><div class="line"><a name="l00424"></a><span class="lineno">  424</span>&#160;  {</div><div class="line"><a name="l00425"></a><span class="lineno">  425</span>&#160;    glEnableClientState(GL_VERTEX_ARRAY);</div><div class="line"><a name="l00426"></a><span class="lineno">  426</span>&#160;    glVertexPointer(3, GL_FLOAT, 0, mesh_.points());</div><div class="line"><a name="l00427"></a><span class="lineno">  427</span>&#160;</div><div class="line"><a name="l00428"></a><span class="lineno">  428</span>&#160;    glEnableClientState(GL_NORMAL_ARRAY);</div><div class="line"><a name="l00429"></a><span class="lineno">  429</span>&#160;    glNormalPointer(GL_FLOAT, 0, mesh_.vertex_normals());</div><div class="line"><a name="l00430"></a><span class="lineno">  430</span>&#160;</div><div class="line"><a name="l00431"></a><span class="lineno">  431</span>&#160;    glBegin(GL_TRIANGLES);</div><div class="line"><a name="l00432"></a><span class="lineno">  432</span>&#160;    <span class="keywordflow">for</span> (; fIt!=fEnd; ++fIt)</div><div class="line"><a name="l00433"></a><span class="lineno">  433</span>&#160;    {</div><div class="line"><a name="l00434"></a><span class="lineno">  434</span>&#160;      glColor( *fIt );</div><div class="line"><a name="l00435"></a><span class="lineno">  435</span>&#160;</div><div class="line"><a name="l00436"></a><span class="lineno">  436</span>&#160;      fvIt = mesh_.cfv_iter(*fIt);</div><div class="line"><a name="l00437"></a><span class="lineno">  437</span>&#160;      glArrayElement(fvIt-&gt;idx());</div><div class="line"><a name="l00438"></a><span class="lineno">  438</span>&#160;      ++fvIt;</div><div class="line"><a name="l00439"></a><span class="lineno">  439</span>&#160;      glArrayElement(fvIt-&gt;idx());</div><div class="line"><a name="l00440"></a><span class="lineno">  440</span>&#160;      ++fvIt;</div><div class="line"><a name="l00441"></a><span class="lineno">  441</span>&#160;      glArrayElement(fvIt-&gt;idx());</div><div class="line"><a name="l00442"></a><span class="lineno">  442</span>&#160;    }</div><div class="line"><a name="l00443"></a><span class="lineno">  443</span>&#160;    glEnd();</div><div class="line"><a name="l00444"></a><span class="lineno">  444</span>&#160;    </div><div class="line"><a name="l00445"></a><span class="lineno">  445</span>&#160;    glDisableClientState(GL_VERTEX_ARRAY);</div><div class="line"><a name="l00446"></a><span class="lineno">  446</span>&#160;    glDisableClientState(GL_NORMAL_ARRAY);</div><div class="line"><a name="l00447"></a><span class="lineno">  447</span>&#160;  }  </div><div class="line"><a name="l00448"></a><span class="lineno">  448</span>&#160;</div><div class="line"><a name="l00449"></a><span class="lineno">  449</span>&#160;</div><div class="line"><a name="l00450"></a><span class="lineno">  450</span>&#160;  <span class="keywordflow">else</span> <span class="keywordflow">if</span> (_draw_mode == <span class="stringliteral">&quot;Smooth Colored Faces&quot;</span>) <span class="comment">// ---------------------------</span></div><div class="line"><a name="l00451"></a><span class="lineno">  451</span>&#160;  {</div><div class="line"><a name="l00452"></a><span class="lineno">  452</span>&#160;    glEnableClientState(GL_VERTEX_ARRAY);</div><div class="line"><a name="l00453"></a><span class="lineno">  453</span>&#160;    glVertexPointer(3, GL_FLOAT, 0, mesh_.points());</div><div class="line"><a name="l00454"></a><span class="lineno">  454</span>&#160;</div><div class="line"><a name="l00455"></a><span class="lineno">  455</span>&#160;    glEnableClientState(GL_NORMAL_ARRAY);</div><div class="line"><a name="l00456"></a><span class="lineno">  456</span>&#160;    glNormalPointer(GL_FLOAT, 0, mesh_.vertex_normals());</div><div class="line"><a name="l00457"></a><span class="lineno">  457</span>&#160;</div><div class="line"><a name="l00458"></a><span class="lineno">  458</span>&#160;    glBegin(GL_TRIANGLES);</div><div class="line"><a name="l00459"></a><span class="lineno">  459</span>&#160;    <span class="keywordflow">for</span> (; fIt!=fEnd; ++fIt)</div><div class="line"><a name="l00460"></a><span class="lineno">  460</span>&#160;    {</div><div class="line"><a name="l00461"></a><span class="lineno">  461</span>&#160;      glMaterial( *fIt );</div><div class="line"><a name="l00462"></a><span class="lineno">  462</span>&#160;</div><div class="line"><a name="l00463"></a><span class="lineno">  463</span>&#160;      fvIt = mesh_.cfv_iter(*fIt);</div><div class="line"><a name="l00464"></a><span class="lineno">  464</span>&#160;      glArrayElement(fvIt-&gt;idx());</div><div class="line"><a name="l00465"></a><span class="lineno">  465</span>&#160;      ++fvIt;</div><div class="line"><a name="l00466"></a><span class="lineno">  466</span>&#160;      glArrayElement(fvIt-&gt;idx());</div><div class="line"><a name="l00467"></a><span class="lineno">  467</span>&#160;      ++fvIt;</div><div class="line"><a name="l00468"></a><span class="lineno">  468</span>&#160;      glArrayElement(fvIt-&gt;idx());</div><div class="line"><a name="l00469"></a><span class="lineno">  469</span>&#160;    }</div><div class="line"><a name="l00470"></a><span class="lineno">  470</span>&#160;    glEnd();</div><div class="line"><a name="l00471"></a><span class="lineno">  471</span>&#160;    </div><div class="line"><a name="l00472"></a><span class="lineno">  472</span>&#160;    glDisableClientState(GL_VERTEX_ARRAY);</div><div class="line"><a name="l00473"></a><span class="lineno">  473</span>&#160;    glDisableClientState(GL_NORMAL_ARRAY);</div><div class="line"><a name="l00474"></a><span class="lineno">  474</span>&#160;  }  </div><div class="line"><a name="l00475"></a><span class="lineno">  475</span>&#160;</div><div class="line"><a name="l00476"></a><span class="lineno">  476</span>&#160;</div><div class="line"><a name="l00477"></a><span class="lineno">  477</span>&#160;  <span class="keywordflow">else</span> <span class="keywordflow">if</span> ( _draw_mode == <span class="stringliteral">&quot;Strips&#39;n VertexArrays&quot;</span> ) <span class="comment">// ------------------------</span></div><div class="line"><a name="l00478"></a><span class="lineno">  478</span>&#160;  {</div><div class="line"><a name="l00479"></a><span class="lineno">  479</span>&#160;    glEnableClientState(GL_VERTEX_ARRAY);</div><div class="line"><a name="l00480"></a><span class="lineno">  480</span>&#160;    glVertexPointer(3, GL_FLOAT, 0, mesh_.points());</div><div class="line"><a name="l00481"></a><span class="lineno">  481</span>&#160;</div><div class="line"><a name="l00482"></a><span class="lineno">  482</span>&#160;    glEnableClientState(GL_NORMAL_ARRAY);</div><div class="line"><a name="l00483"></a><span class="lineno">  483</span>&#160;    glNormalPointer(GL_FLOAT, 0, mesh_.vertex_normals());</div><div class="line"><a name="l00484"></a><span class="lineno">  484</span>&#160;</div><div class="line"><a name="l00485"></a><span class="lineno">  485</span>&#160;    <span class="keywordflow">if</span> ( tex_id_ &amp;&amp; mesh_.has_vertex_texcoords2D() )</div><div class="line"><a name="l00486"></a><span class="lineno">  486</span>&#160;    {</div><div class="line"><a name="l00487"></a><span class="lineno">  487</span>&#160;      glEnableClientState(GL_TEXTURE_COORD_ARRAY);</div><div class="line"><a name="l00488"></a><span class="lineno">  488</span>&#160;      glTexCoordPointer(2, GL_FLOAT, 0, mesh_.texcoords2D());</div><div class="line"><a name="l00489"></a><span class="lineno">  489</span>&#160;      glEnable(GL_TEXTURE_2D);</div><div class="line"><a name="l00490"></a><span class="lineno">  490</span>&#160;      glBindTexture(GL_TEXTURE_2D, tex_id_);</div><div class="line"><a name="l00491"></a><span class="lineno">  491</span>&#160;      glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, tex_mode_);</div><div class="line"><a name="l00492"></a><span class="lineno">  492</span>&#160;    }</div><div class="line"><a name="l00493"></a><span class="lineno">  493</span>&#160;</div><div class="line"><a name="l00494"></a><span class="lineno">  494</span>&#160;    <span class="keyword">typename</span> MyStripifier::StripsIterator strip_it = strips_.begin();</div><div class="line"><a name="l00495"></a><span class="lineno">  495</span>&#160;    <span class="keyword">typename</span> MyStripifier::StripsIterator strip_last = strips_.end();</div><div class="line"><a name="l00496"></a><span class="lineno">  496</span>&#160;</div><div class="line"><a name="l00497"></a><span class="lineno">  497</span>&#160;    <span class="comment">// Draw all strips</span></div><div class="line"><a name="l00498"></a><span class="lineno">  498</span>&#160;    <span class="keywordflow">for</span> (; strip_it!=strip_last; ++strip_it)</div><div class="line"><a name="l00499"></a><span class="lineno">  499</span>&#160;    {</div><div class="line"><a name="l00500"></a><span class="lineno">  500</span>&#160;      glDrawElements(GL_TRIANGLE_STRIP, </div><div class="line"><a name="l00501"></a><span class="lineno">  501</span>&#160;          static_cast&lt;GLsizei&gt;(strip_it-&gt;size()), GL_UNSIGNED_INT, &amp;(*strip_it)[0] );</div><div class="line"><a name="l00502"></a><span class="lineno">  502</span>&#160;    }</div><div class="line"><a name="l00503"></a><span class="lineno">  503</span>&#160;</div><div class="line"><a name="l00504"></a><span class="lineno">  504</span>&#160;    glDisableClientState(GL_VERTEX_ARRAY);</div><div class="line"><a name="l00505"></a><span class="lineno">  505</span>&#160;    glDisableClientState(GL_NORMAL_ARRAY);</div><div class="line"><a name="l00506"></a><span class="lineno">  506</span>&#160;    glDisableClientState(GL_TEXTURE_COORD_ARRAY);</div><div class="line"><a name="l00507"></a><span class="lineno">  507</span>&#160;  }</div><div class="line"><a name="l00508"></a><span class="lineno">  508</span>&#160;</div><div class="line"><a name="l00509"></a><span class="lineno">  509</span>&#160;</div><div class="line"><a name="l00510"></a><span class="lineno">  510</span>&#160;  <span class="keywordflow">else</span> <span class="keywordflow">if</span> (_draw_mode == <span class="stringliteral">&quot;Show Strips&quot;</span> &amp;&amp; strips_.is_valid() ) <span class="comment">// -------------</span></div><div class="line"><a name="l00511"></a><span class="lineno">  511</span>&#160;  {</div><div class="line"><a name="l00512"></a><span class="lineno">  512</span>&#160;    <span class="keyword">typename</span> MyStripifier::StripsIterator strip_it = strips_.begin();</div><div class="line"><a name="l00513"></a><span class="lineno">  513</span>&#160;    <span class="keyword">typename</span> MyStripifier::StripsIterator strip_last = strips_.end();</div><div class="line"><a name="l00514"></a><span class="lineno">  514</span>&#160;</div><div class="line"><a name="l00515"></a><span class="lineno">  515</span>&#160;    <span class="keywordtype">float</span> cmax  = 256.0f;</div><div class="line"><a name="l00516"></a><span class="lineno">  516</span>&#160;    <span class="keywordtype">int</span>   range = 220;</div><div class="line"><a name="l00517"></a><span class="lineno">  517</span>&#160;    <span class="keywordtype">int</span>   base  = (int)cmax-range;</div><div class="line"><a name="l00518"></a><span class="lineno">  518</span>&#160;    <span class="keywordtype">int</span>   drcol  = 13;</div><div class="line"><a name="l00519"></a><span class="lineno">  519</span>&#160;    <span class="keywordtype">int</span>   dgcol  = 31;</div><div class="line"><a name="l00520"></a><span class="lineno">  520</span>&#160;    <span class="keywordtype">int</span>   dbcol  = 17;</div><div class="line"><a name="l00521"></a><span class="lineno">  521</span>&#160;    </div><div class="line"><a name="l00522"></a><span class="lineno">  522</span>&#160;    <span class="keywordtype">int</span> rcol=0, gcol=dgcol, bcol=dbcol+dbcol;</div><div class="line"><a name="l00523"></a><span class="lineno">  523</span>&#160;         </div><div class="line"><a name="l00524"></a><span class="lineno">  524</span>&#160;    <span class="comment">// Draw all strips</span></div><div class="line"><a name="l00525"></a><span class="lineno">  525</span>&#160;    <span class="keywordflow">for</span> (; strip_it!=strip_last; ++strip_it)</div><div class="line"><a name="l00526"></a><span class="lineno">  526</span>&#160;    {</div><div class="line"><a name="l00527"></a><span class="lineno">  527</span>&#160;      <span class="keyword">typename</span> MyStripifier::IndexIterator idx_it   = strip_it-&gt;begin();</div><div class="line"><a name="l00528"></a><span class="lineno">  528</span>&#160;      <span class="keyword">typename</span> MyStripifier::IndexIterator idx_last = strip_it-&gt;end();</div><div class="line"><a name="l00529"></a><span class="lineno">  529</span>&#160;      </div><div class="line"><a name="l00530"></a><span class="lineno">  530</span>&#160;      rcol = (rcol+drcol) % range;</div><div class="line"><a name="l00531"></a><span class="lineno">  531</span>&#160;      gcol = (gcol+dgcol) % range;</div><div class="line"><a name="l00532"></a><span class="lineno">  532</span>&#160;      bcol = (bcol+dbcol) % range;</div><div class="line"><a name="l00533"></a><span class="lineno">  533</span>&#160;      </div><div class="line"><a name="l00534"></a><span class="lineno">  534</span>&#160;      glBegin(GL_TRIANGLE_STRIP);</div><div class="line"><a name="l00535"></a><span class="lineno">  535</span>&#160;      glColor3f((rcol+base)/cmax, (gcol+base)/cmax, (bcol+base)/cmax);</div><div class="line"><a name="l00536"></a><span class="lineno">  536</span>&#160;      <span class="keywordflow">for</span> ( ;idx_it != idx_last; ++idx_it )</div><div class="line"><a name="l00537"></a><span class="lineno">  537</span>&#160;        glVertex3fv(&amp;mesh_.point( OM_TYPENAME <a class="code" href="a02389.html#a0fc18e13d70825938274e3faf7b55e01">Mesh::VertexHandle</a>(*idx_it))[0]);</div><div class="line"><a name="l00538"></a><span class="lineno">  538</span>&#160;      glEnd();</div><div class="line"><a name="l00539"></a><span class="lineno">  539</span>&#160;    }</div><div class="line"><a name="l00540"></a><span class="lineno">  540</span>&#160;    glColor3f(1.0, 1.0, 1.0);</div><div class="line"><a name="l00541"></a><span class="lineno">  541</span>&#160;  }</div><div class="line"><a name="l00542"></a><span class="lineno">  542</span>&#160;</div><div class="line"><a name="l00543"></a><span class="lineno">  543</span>&#160;</div><div class="line"><a name="l00544"></a><span class="lineno">  544</span>&#160;  <span class="keywordflow">else</span> <span class="keywordflow">if</span>( _draw_mode == <span class="stringliteral">&quot;Points&quot;</span> ) <span class="comment">// -----------------------------------------</span></div><div class="line"><a name="l00545"></a><span class="lineno">  545</span>&#160;  {</div><div class="line"><a name="l00546"></a><span class="lineno">  546</span>&#160;    glEnableClientState(GL_VERTEX_ARRAY);</div><div class="line"><a name="l00547"></a><span class="lineno">  547</span>&#160;    glVertexPointer(3, GL_FLOAT, 0, mesh_.points());</div><div class="line"><a name="l00548"></a><span class="lineno">  548</span>&#160;</div><div class="line"><a name="l00549"></a><span class="lineno">  549</span>&#160;    <span class="keywordflow">if</span> (mesh_.has_vertex_colors() &amp;&amp; use_color_)</div><div class="line"><a name="l00550"></a><span class="lineno">  550</span>&#160;    {</div><div class="line"><a name="l00551"></a><span class="lineno">  551</span>&#160;      glEnableClientState(GL_COLOR_ARRAY);</div><div class="line"><a name="l00552"></a><span class="lineno">  552</span>&#160;      glColorPointer(3, GL_UNSIGNED_BYTE, 0, mesh_.vertex_colors());</div><div class="line"><a name="l00553"></a><span class="lineno">  553</span>&#160;    }</div><div class="line"><a name="l00554"></a><span class="lineno">  554</span>&#160;</div><div class="line"><a name="l00555"></a><span class="lineno">  555</span>&#160;    glDrawArrays( GL_POINTS, 0, static_cast&lt;GLsizei&gt;(mesh_.n_vertices()) );</div><div class="line"><a name="l00556"></a><span class="lineno">  556</span>&#160;    glDisableClientState(GL_VERTEX_ARRAY);</div><div class="line"><a name="l00557"></a><span class="lineno">  557</span>&#160;    glDisableClientState(GL_COLOR_ARRAY);</div><div class="line"><a name="l00558"></a><span class="lineno">  558</span>&#160;  }</div><div class="line"><a name="l00559"></a><span class="lineno">  559</span>&#160;</div><div class="line"><a name="l00560"></a><span class="lineno">  560</span>&#160;</div><div class="line"><a name="l00561"></a><span class="lineno">  561</span>&#160;}</div><div class="line"><a name="l00562"></a><span class="lineno">  562</span>&#160;</div><div class="line"><a name="l00563"></a><span class="lineno">  563</span>&#160;</div><div class="line"><a name="l00564"></a><span class="lineno">  564</span>&#160;<span class="comment">//-----------------------------------------------------------------------------</span></div><div class="line"><a name="l00565"></a><span class="lineno">  565</span>&#160;</div><div class="line"><a name="l00566"></a><span class="lineno">  566</span>&#160;</div><div class="line"><a name="l00567"></a><span class="lineno">  567</span>&#160;<span class="keyword">template</span> &lt;<span class="keyword">typename</span> M&gt;</div><div class="line"><a name="l00568"></a><span class="lineno">  568</span>&#160;<span class="keywordtype">void</span> </div><div class="line"><a name="l00569"></a><span class="lineno"><a class="line" href="a01925.html#a848fdc8c1916195833b5c2c8c31b5144">  569</a></span>&#160;<a class="code" href="a01925.html#a848fdc8c1916195833b5c2c8c31b5144">MeshViewerWidgetT&lt;M&gt;::draw_scene</a>(<span class="keyword">const</span> std::string&amp; _draw_mode)</div><div class="line"><a name="l00570"></a><span class="lineno">  570</span>&#160;{</div><div class="line"><a name="l00571"></a><span class="lineno">  571</span>&#160;  </div><div class="line"><a name="l00572"></a><span class="lineno">  572</span>&#160;  <span class="keywordflow">if</span> ( ! mesh_.n_vertices() )</div><div class="line"><a name="l00573"></a><span class="lineno">  573</span>&#160;    <span class="keywordflow">return</span>;</div><div class="line"><a name="l00574"></a><span class="lineno">  574</span>&#160;   </div><div class="line"><a name="l00575"></a><span class="lineno">  575</span>&#160;<span class="preprocessor">#if defined(OM_USE_OSG) &amp;&amp; OM_USE_OSG</span></div><div class="line"><a name="l00576"></a><span class="lineno">  576</span>&#160;  <span class="keywordflow">else</span> <span class="keywordflow">if</span> ( _draw_mode == <span class="stringliteral">&quot;OpenSG Indices&quot;</span>)</div><div class="line"><a name="l00577"></a><span class="lineno">  577</span>&#160;  {     </div><div class="line"><a name="l00578"></a><span class="lineno">  578</span>&#160;    glEnable(GL_LIGHTING);</div><div class="line"><a name="l00579"></a><span class="lineno">  579</span>&#160;    glShadeModel(GL_SMOOTH);</div><div class="line"><a name="l00580"></a><span class="lineno">  580</span>&#160;    draw_openmesh( _draw_mode );</div><div class="line"><a name="l00581"></a><span class="lineno">  581</span>&#160;  }     </div><div class="line"><a name="l00582"></a><span class="lineno">  582</span>&#160;  <span class="keywordflow">else</span></div><div class="line"><a name="l00583"></a><span class="lineno">  583</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00584"></a><span class="lineno">  584</span>&#160;  <span class="keywordflow">if</span> ( _draw_mode == <span class="stringliteral">&quot;Points&quot;</span> )</div><div class="line"><a name="l00585"></a><span class="lineno">  585</span>&#160;  {</div><div class="line"><a name="l00586"></a><span class="lineno">  586</span>&#160;    glDisable(GL_LIGHTING);</div><div class="line"><a name="l00587"></a><span class="lineno">  587</span>&#160;    draw_openmesh(_draw_mode);</div><div class="line"><a name="l00588"></a><span class="lineno">  588</span>&#160;  }</div><div class="line"><a name="l00589"></a><span class="lineno">  589</span>&#160;  <span class="keywordflow">else</span> <span class="keywordflow">if</span> (_draw_mode == <span class="stringliteral">&quot;Wireframe&quot;</span>)</div><div class="line"><a name="l00590"></a><span class="lineno">  590</span>&#160;  {</div><div class="line"><a name="l00591"></a><span class="lineno">  591</span>&#160;    glDisable(GL_LIGHTING);</div><div class="line"><a name="l00592"></a><span class="lineno">  592</span>&#160;    glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);</div><div class="line"><a name="l00593"></a><span class="lineno">  593</span>&#160;    draw_openmesh(_draw_mode);</div><div class="line"><a name="l00594"></a><span class="lineno">  594</span>&#160;    glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);</div><div class="line"><a name="l00595"></a><span class="lineno">  595</span>&#160;  }</div><div class="line"><a name="l00596"></a><span class="lineno">  596</span>&#160;  </div><div class="line"><a name="l00597"></a><span class="lineno">  597</span>&#160;  <span class="keywordflow">else</span> <span class="keywordflow">if</span> ( _draw_mode == <span class="stringliteral">&quot;Hidden-Line&quot;</span> )</div><div class="line"><a name="l00598"></a><span class="lineno">  598</span>&#160;  {</div><div class="line"><a name="l00599"></a><span class="lineno">  599</span>&#160;    glDisable(GL_LIGHTING);</div><div class="line"><a name="l00600"></a><span class="lineno">  600</span>&#160;    glShadeModel(GL_FLAT);</div><div class="line"><a name="l00601"></a><span class="lineno">  601</span>&#160;    glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);</div><div class="line"><a name="l00602"></a><span class="lineno">  602</span>&#160;    glColor4f( 0.0f, 0.0f, 0.0f, 1.0f );</div><div class="line"><a name="l00603"></a><span class="lineno">  603</span>&#160;    glDepthRange(0.01, 1.0);</div><div class="line"><a name="l00604"></a><span class="lineno">  604</span>&#160;    draw_openmesh( <span class="stringliteral">&quot;Wireframe&quot;</span> );</div><div class="line"><a name="l00605"></a><span class="lineno">  605</span>&#160;    </div><div class="line"><a name="l00606"></a><span class="lineno">  606</span>&#160;    glPolygonMode( GL_FRONT_AND_BACK, GL_LINE);</div><div class="line"><a name="l00607"></a><span class="lineno">  607</span>&#160;    glColor4f( 1.0f, 1.0f, 1.0f, 1.0f );</div><div class="line"><a name="l00608"></a><span class="lineno">  608</span>&#160;    glDepthRange( 0.0, 1.0 );</div><div class="line"><a name="l00609"></a><span class="lineno">  609</span>&#160;    draw_openmesh( <span class="stringliteral">&quot;Wireframe&quot;</span> );</div><div class="line"><a name="l00610"></a><span class="lineno">  610</span>&#160;    </div><div class="line"><a name="l00611"></a><span class="lineno">  611</span>&#160;    glPolygonMode( GL_FRONT_AND_BACK, GL_FILL);          </div><div class="line"><a name="l00612"></a><span class="lineno">  612</span>&#160;  }</div><div class="line"><a name="l00613"></a><span class="lineno">  613</span>&#160;  </div><div class="line"><a name="l00614"></a><span class="lineno">  614</span>&#160;  <span class="keywordflow">else</span> <span class="keywordflow">if</span> (_draw_mode == <span class="stringliteral">&quot;Solid Flat&quot;</span>)</div><div class="line"><a name="l00615"></a><span class="lineno">  615</span>&#160;  {</div><div class="line"><a name="l00616"></a><span class="lineno">  616</span>&#160;    glEnable(GL_LIGHTING);</div><div class="line"><a name="l00617"></a><span class="lineno">  617</span>&#160;    glShadeModel(GL_FLAT);</div><div class="line"><a name="l00618"></a><span class="lineno">  618</span>&#160;    draw_openmesh(_draw_mode);</div><div class="line"><a name="l00619"></a><span class="lineno">  619</span>&#160;  }</div><div class="line"><a name="l00620"></a><span class="lineno">  620</span>&#160;  </div><div class="line"><a name="l00621"></a><span class="lineno">  621</span>&#160;  <span class="keywordflow">else</span> <span class="keywordflow">if</span> (_draw_mode == <span class="stringliteral">&quot;Solid Smooth&quot;</span>        ||</div><div class="line"><a name="l00622"></a><span class="lineno">  622</span>&#160;           _draw_mode == <span class="stringliteral">&quot;Strips&#39;n VertexArrays&quot;</span> )</div><div class="line"><a name="l00623"></a><span class="lineno">  623</span>&#160;  {</div><div class="line"><a name="l00624"></a><span class="lineno">  624</span>&#160;    glEnable(GL_LIGHTING);</div><div class="line"><a name="l00625"></a><span class="lineno">  625</span>&#160;    glShadeModel(GL_SMOOTH);</div><div class="line"><a name="l00626"></a><span class="lineno">  626</span>&#160;    draw_openmesh(_draw_mode);</div><div class="line"><a name="l00627"></a><span class="lineno">  627</span>&#160;  }</div><div class="line"><a name="l00628"></a><span class="lineno">  628</span>&#160;  </div><div class="line"><a name="l00629"></a><span class="lineno">  629</span>&#160;  <span class="keywordflow">else</span> <span class="keywordflow">if</span> (_draw_mode == <span class="stringliteral">&quot;Show Strips&quot;</span>)</div><div class="line"><a name="l00630"></a><span class="lineno">  630</span>&#160;  {</div><div class="line"><a name="l00631"></a><span class="lineno">  631</span>&#160;    glDisable(GL_LIGHTING);</div><div class="line"><a name="l00632"></a><span class="lineno">  632</span>&#160;    draw_openmesh(_draw_mode);</div><div class="line"><a name="l00633"></a><span class="lineno">  633</span>&#160;  }</div><div class="line"><a name="l00634"></a><span class="lineno">  634</span>&#160;  </div><div class="line"><a name="l00635"></a><span class="lineno">  635</span>&#160;  <span class="keywordflow">else</span> <span class="keywordflow">if</span> (_draw_mode == <span class="stringliteral">&quot;Colored Vertices&quot;</span> )</div><div class="line"><a name="l00636"></a><span class="lineno">  636</span>&#160;  {</div><div class="line"><a name="l00637"></a><span class="lineno">  637</span>&#160;    glDisable(GL_LIGHTING);</div><div class="line"><a name="l00638"></a><span class="lineno">  638</span>&#160;    glShadeModel(GL_SMOOTH);</div><div class="line"><a name="l00639"></a><span class="lineno">  639</span>&#160;    draw_openmesh(_draw_mode);</div><div class="line"><a name="l00640"></a><span class="lineno">  640</span>&#160;  }</div><div class="line"><a name="l00641"></a><span class="lineno">  641</span>&#160;</div><div class="line"><a name="l00642"></a><span class="lineno">  642</span>&#160;  <span class="keywordflow">else</span> <span class="keywordflow">if</span> (_draw_mode == <span class="stringliteral">&quot;Solid Colored Faces&quot;</span>)</div><div class="line"><a name="l00643"></a><span class="lineno">  643</span>&#160;  {</div><div class="line"><a name="l00644"></a><span class="lineno">  644</span>&#160;    glDisable(GL_LIGHTING);</div><div class="line"><a name="l00645"></a><span class="lineno">  645</span>&#160;    glShadeModel(GL_FLAT);</div><div class="line"><a name="l00646"></a><span class="lineno">  646</span>&#160;    draw_openmesh(_draw_mode);</div><div class="line"><a name="l00647"></a><span class="lineno">  647</span>&#160;    setDefaultMaterial();</div><div class="line"><a name="l00648"></a><span class="lineno">  648</span>&#160;  }</div><div class="line"><a name="l00649"></a><span class="lineno">  649</span>&#160;  </div><div class="line"><a name="l00650"></a><span class="lineno">  650</span>&#160;  <span class="keywordflow">else</span> <span class="keywordflow">if</span> (_draw_mode == <span class="stringliteral">&quot;Smooth Colored Faces&quot;</span> )</div><div class="line"><a name="l00651"></a><span class="lineno">  651</span>&#160;  {</div><div class="line"><a name="l00652"></a><span class="lineno">  652</span>&#160;    glEnable(GL_LIGHTING);</div><div class="line"><a name="l00653"></a><span class="lineno">  653</span>&#160;    glShadeModel(GL_SMOOTH);</div><div class="line"><a name="l00654"></a><span class="lineno">  654</span>&#160;    draw_openmesh(_draw_mode);</div><div class="line"><a name="l00655"></a><span class="lineno">  655</span>&#160;    setDefaultMaterial();</div><div class="line"><a name="l00656"></a><span class="lineno">  656</span>&#160;  }</div><div class="line"><a name="l00657"></a><span class="lineno">  657</span>&#160;</div><div class="line"><a name="l00658"></a><span class="lineno">  658</span>&#160;  <span class="keywordflow">if</span> (show_vnormals_)</div><div class="line"><a name="l00659"></a><span class="lineno">  659</span>&#160;  {</div><div class="line"><a name="l00660"></a><span class="lineno">  660</span>&#160;    <span class="keyword">typename</span> Mesh::VertexIter vit;</div><div class="line"><a name="l00661"></a><span class="lineno">  661</span>&#160;    glDisable(GL_LIGHTING);</div><div class="line"><a name="l00662"></a><span class="lineno">  662</span>&#160;    glBegin(GL_LINES);</div><div class="line"><a name="l00663"></a><span class="lineno">  663</span>&#160;    glColor3f(1.000f, 0.803f, 0.027f); <span class="comment">// orange</span></div><div class="line"><a name="l00664"></a><span class="lineno">  664</span>&#160;    <span class="keywordflow">for</span>(vit=mesh_.vertices_begin(); vit!=mesh_.vertices_end(); ++vit)</div><div class="line"><a name="l00665"></a><span class="lineno">  665</span>&#160;    {</div><div class="line"><a name="l00666"></a><span class="lineno">  666</span>&#160;      glVertex( *vit );</div><div class="line"><a name="l00667"></a><span class="lineno">  667</span>&#160;      glVertex( mesh_.point( *vit ) + normal_scale_*mesh_.normal( *vit ) );</div><div class="line"><a name="l00668"></a><span class="lineno">  668</span>&#160;    }</div><div class="line"><a name="l00669"></a><span class="lineno">  669</span>&#160;    glEnd();</div><div class="line"><a name="l00670"></a><span class="lineno">  670</span>&#160;  }</div><div class="line"><a name="l00671"></a><span class="lineno">  671</span>&#160;</div><div class="line"><a name="l00672"></a><span class="lineno">  672</span>&#160;  <span class="keywordflow">if</span> (show_fnormals_)</div><div class="line"><a name="l00673"></a><span class="lineno">  673</span>&#160;  {</div><div class="line"><a name="l00674"></a><span class="lineno">  674</span>&#160;    <span class="keyword">typename</span> Mesh::FaceIter fit;</div><div class="line"><a name="l00675"></a><span class="lineno">  675</span>&#160;    glDisable(GL_LIGHTING);</div><div class="line"><a name="l00676"></a><span class="lineno">  676</span>&#160;    glBegin(GL_LINES);</div><div class="line"><a name="l00677"></a><span class="lineno">  677</span>&#160;    glColor3f(0.705f, 0.976f, 0.270f); <span class="comment">// greenish</span></div><div class="line"><a name="l00678"></a><span class="lineno">  678</span>&#160;    <span class="keywordflow">for</span>(fit=mesh_.faces_begin(); fit!=mesh_.faces_end(); ++fit)</div><div class="line"><a name="l00679"></a><span class="lineno">  679</span>&#160;    {</div><div class="line"><a name="l00680"></a><span class="lineno">  680</span>&#160;      glVertex( mesh_.property(fp_normal_base_, *fit) );</div><div class="line"><a name="l00681"></a><span class="lineno">  681</span>&#160;      glVertex( mesh_.property(fp_normal_base_, *fit) +</div><div class="line"><a name="l00682"></a><span class="lineno">  682</span>&#160;                normal_scale_*mesh_.normal( *fit ) );</div><div class="line"><a name="l00683"></a><span class="lineno">  683</span>&#160;    }</div><div class="line"><a name="l00684"></a><span class="lineno">  684</span>&#160;    glEnd();</div><div class="line"><a name="l00685"></a><span class="lineno">  685</span>&#160;  }</div><div class="line"><a name="l00686"></a><span class="lineno">  686</span>&#160;}</div><div class="line"><a name="l00687"></a><span class="lineno">  687</span>&#160;</div><div class="line"><a name="l00688"></a><span class="lineno">  688</span>&#160;</div><div class="line"><a name="l00689"></a><span class="lineno">  689</span>&#160;<span class="comment">//-----------------------------------------------------------------------------</span></div><div class="line"><a name="l00690"></a><span class="lineno">  690</span>&#160;</div><div class="line"><a name="l00691"></a><span class="lineno">  691</span>&#160;<span class="keyword">template</span> &lt;<span class="keyword">typename</span> M&gt;</div><div class="line"><a name="l00692"></a><span class="lineno">  692</span>&#160;<span class="keywordtype">void</span> </div><div class="line"><a name="l00693"></a><span class="lineno">  693</span>&#160;<a class="code" href="a01925.html">MeshViewerWidgetT&lt;M&gt;::enable_strips</a>() </div><div class="line"><a name="l00694"></a><span class="lineno">  694</span>&#160;{ </div><div class="line"><a name="l00695"></a><span class="lineno">  695</span>&#160;  <span class="keywordflow">if</span> (!f_strips_)</div><div class="line"><a name="l00696"></a><span class="lineno">  696</span>&#160;  {</div><div class="line"><a name="l00697"></a><span class="lineno">  697</span>&#160;    f_strips_ = <span class="keyword">true</span>;  </div><div class="line"><a name="l00698"></a><span class="lineno">  698</span>&#160;    add_draw_mode(<span class="stringliteral">&quot;Strips&#39;n VertexArrays&quot;</span>);</div><div class="line"><a name="l00699"></a><span class="lineno">  699</span>&#160;    add_draw_mode(<span class="stringliteral">&quot;Show Strips&quot;</span>);</div><div class="line"><a name="l00700"></a><span class="lineno">  700</span>&#160;  }</div><div class="line"><a name="l00701"></a><span class="lineno">  701</span>&#160;}</div><div class="line"><a name="l00702"></a><span class="lineno">  702</span>&#160;</div><div class="line"><a name="l00703"></a><span class="lineno">  703</span>&#160;<span class="comment">//-----------------------------------------------------------------------------</span></div><div class="line"><a name="l00704"></a><span class="lineno">  704</span>&#160;</div><div class="line"><a name="l00705"></a><span class="lineno">  705</span>&#160;<span class="keyword">template</span> &lt;<span class="keyword">typename</span> M&gt;</div><div class="line"><a name="l00706"></a><span class="lineno">  706</span>&#160;<span class="keywordtype">void</span> </div><div class="line"><a name="l00707"></a><span class="lineno">  707</span>&#160;<a class="code" href="a01925.html">MeshViewerWidgetT&lt;M&gt;::disable_strips</a>() </div><div class="line"><a name="l00708"></a><span class="lineno">  708</span>&#160;{ </div><div class="line"><a name="l00709"></a><span class="lineno">  709</span>&#160;  <span class="keywordflow">if</span> (f_strips_)</div><div class="line"><a name="l00710"></a><span class="lineno">  710</span>&#160;  {</div><div class="line"><a name="l00711"></a><span class="lineno">  711</span>&#160;    f_strips_ = <span class="keyword">false</span>; </div><div class="line"><a name="l00712"></a><span class="lineno">  712</span>&#160;    del_draw_mode(<span class="stringliteral">&quot;Show Strips&quot;</span>);</div><div class="line"><a name="l00713"></a><span class="lineno">  713</span>&#160;    del_draw_mode(<span class="stringliteral">&quot;Strip&#39;n VertexArrays&quot;</span>);</div><div class="line"><a name="l00714"></a><span class="lineno">  714</span>&#160;  }</div><div class="line"><a name="l00715"></a><span class="lineno">  715</span>&#160;}</div><div class="line"><a name="l00716"></a><span class="lineno">  716</span>&#160;</div><div class="line"><a name="l00717"></a><span class="lineno">  717</span>&#160;</div><div class="line"><a name="l00718"></a><span class="lineno">  718</span>&#160;<span class="comment">//-----------------------------------------------------------------------------</span></div><div class="line"><a name="l00719"></a><span class="lineno">  719</span>&#160;</div><div class="line"><a name="l00720"></a><span class="lineno">  720</span>&#160;<span class="preprocessor">#define TEXMODE( Mode ) \</span></div><div class="line"><a name="l00721"></a><span class="lineno">  721</span>&#160;<span class="preprocessor">   tex_mode_ = Mode; std::cout &lt;&lt; &quot;Texture mode set to &quot; &lt;&lt; #Mode &lt;&lt; std::endl</span></div><div class="line"><a name="l00722"></a><span class="lineno">  722</span>&#160;</div><div class="line"><a name="l00723"></a><span class="lineno">  723</span>&#160;<span class="keyword">template</span> &lt;<span class="keyword">typename</span> M&gt;</div><div class="line"><a name="l00724"></a><span class="lineno">  724</span>&#160;<span class="keywordtype">void</span> </div><div class="line"><a name="l00725"></a><span class="lineno">  725</span>&#160;<a class="code" href="a01925.html">MeshViewerWidgetT&lt;M&gt;::keyPressEvent</a>( QKeyEvent* _event)</div><div class="line"><a name="l00726"></a><span class="lineno">  726</span>&#160;{</div><div class="line"><a name="l00727"></a><span class="lineno">  727</span>&#160;  <span class="keywordflow">switch</span>( _event-&gt;key() )</div><div class="line"><a name="l00728"></a><span class="lineno">  728</span>&#160;  {</div><div class="line"><a name="l00729"></a><span class="lineno">  729</span>&#160;    <span class="keywordflow">case</span> Key_D:</div><div class="line"><a name="l00730"></a><span class="lineno">  730</span>&#160;      <span class="keywordflow">if</span> ( mesh_.has_vertex_colors() &amp;&amp; (current_draw_mode()==<span class="stringliteral">&quot;Points&quot;</span>) )</div><div class="line"><a name="l00731"></a><span class="lineno">  731</span>&#160;      {</div><div class="line"><a name="l00732"></a><span class="lineno">  732</span>&#160;        use_color_ = !use_color_;</div><div class="line"><a name="l00733"></a><span class="lineno">  733</span>&#160;        std::cout &lt;&lt; <span class="stringliteral">&quot;use color: &quot;</span> &lt;&lt; (use_color_?<span class="stringliteral">&quot;yes\n&quot;</span>:<span class="stringliteral">&quot;no\n&quot;</span>);</div><div class="line"><a name="l00734"></a><span class="lineno">  734</span>&#160;        <span class="keywordflow">if</span> (!use_color_)</div><div class="line"><a name="l00735"></a><span class="lineno">  735</span>&#160;          glColor3f(1.0f, 1.0f, 1.0f);</div><div class="line"><a name="l00736"></a><span class="lineno">  736</span>&#160;        updateGL();</div><div class="line"><a name="l00737"></a><span class="lineno">  737</span>&#160;      }</div><div class="line"><a name="l00738"></a><span class="lineno">  738</span>&#160;      <span class="keywordflow">break</span>;</div><div class="line"><a name="l00739"></a><span class="lineno">  739</span>&#160;</div><div class="line"><a name="l00740"></a><span class="lineno">  740</span>&#160;    <span class="keywordflow">case</span> Key_N:</div><div class="line"><a name="l00741"></a><span class="lineno">  741</span>&#160;      <span class="keywordflow">if</span> ( _event-&gt;modifiers() &amp; ShiftModifier )</div><div class="line"><a name="l00742"></a><span class="lineno">  742</span>&#160;      {</div><div class="line"><a name="l00743"></a><span class="lineno">  743</span>&#160;        show_fnormals_ = !show_fnormals_;</div><div class="line"><a name="l00744"></a><span class="lineno">  744</span>&#160;        std::cout &lt;&lt; <span class="stringliteral">&quot;show face normals: &quot;</span> &lt;&lt; (show_fnormals_?<span class="stringliteral">&quot;yes\n&quot;</span>:<span class="stringliteral">&quot;no\n&quot;</span>);</div><div class="line"><a name="l00745"></a><span class="lineno">  745</span>&#160;      }</div><div class="line"><a name="l00746"></a><span class="lineno">  746</span>&#160;      <span class="keywordflow">else</span></div><div class="line"><a name="l00747"></a><span class="lineno">  747</span>&#160;      {</div><div class="line"><a name="l00748"></a><span class="lineno">  748</span>&#160;        show_vnormals_ = !show_vnormals_;</div><div class="line"><a name="l00749"></a><span class="lineno">  749</span>&#160;        std::cout &lt;&lt; <span class="stringliteral">&quot;show vertex normals: &quot;</span> &lt;&lt; (show_vnormals_?<span class="stringliteral">&quot;yes\n&quot;</span>:<span class="stringliteral">&quot;no\n&quot;</span>);</div><div class="line"><a name="l00750"></a><span class="lineno">  750</span>&#160;      }</div><div class="line"><a name="l00751"></a><span class="lineno">  751</span>&#160;      updateGL();</div><div class="line"><a name="l00752"></a><span class="lineno">  752</span>&#160;      <span class="keywordflow">break</span>;</div><div class="line"><a name="l00753"></a><span class="lineno">  753</span>&#160;</div><div class="line"><a name="l00754"></a><span class="lineno">  754</span>&#160;    <span class="keywordflow">case</span> Key_I:</div><div class="line"><a name="l00755"></a><span class="lineno">  755</span>&#160;      std::cout &lt;&lt; <span class="stringliteral">&quot;\n# Vertices     : &quot;</span> &lt;&lt; mesh_.n_vertices() &lt;&lt; std::endl;</div><div class="line"><a name="l00756"></a><span class="lineno">  756</span>&#160;      std::cout &lt;&lt; <span class="stringliteral">&quot;# Edges        : &quot;</span> &lt;&lt; mesh_.n_edges()    &lt;&lt; std::endl;</div><div class="line"><a name="l00757"></a><span class="lineno">  757</span>&#160;      std::cout &lt;&lt; <span class="stringliteral">&quot;# Faces        : &quot;</span> &lt;&lt; mesh_.n_faces()    &lt;&lt; std::endl;</div><div class="line"><a name="l00758"></a><span class="lineno">  758</span>&#160;      std::cout &lt;&lt; <span class="stringliteral">&quot;binary  input  : &quot;</span> &lt;&lt; opt_.check(opt_.Binary) &lt;&lt; std::endl;</div><div class="line"><a name="l00759"></a><span class="lineno">  759</span>&#160;      std::cout &lt;&lt; <span class="stringliteral">&quot;swapped input  : &quot;</span> &lt;&lt; opt_.check(opt_.Swap) &lt;&lt; std::endl;</div><div class="line"><a name="l00760"></a><span class="lineno">  760</span>&#160;      std::cout &lt;&lt; <span class="stringliteral">&quot;vertex normal  : &quot;</span> </div><div class="line"><a name="l00761"></a><span class="lineno">  761</span>&#160;                &lt;&lt; opt_.check(opt_.VertexNormal) &lt;&lt; std::endl;</div><div class="line"><a name="l00762"></a><span class="lineno">  762</span>&#160;      std::cout &lt;&lt; <span class="stringliteral">&quot;vertex texcoord: &quot;</span> </div><div class="line"><a name="l00763"></a><span class="lineno">  763</span>&#160;                &lt;&lt; opt_.check(opt_.VertexTexCoord) &lt;&lt; std::endl;</div><div class="line"><a name="l00764"></a><span class="lineno">  764</span>&#160;      std::cout &lt;&lt; <span class="stringliteral">&quot;vertex color   : &quot;</span> </div><div class="line"><a name="l00765"></a><span class="lineno">  765</span>&#160;                &lt;&lt; opt_.check(opt_.VertexColor) &lt;&lt; std::endl;</div><div class="line"><a name="l00766"></a><span class="lineno">  766</span>&#160;      std::cout &lt;&lt; <span class="stringliteral">&quot;face normal    : &quot;</span> </div><div class="line"><a name="l00767"></a><span class="lineno">  767</span>&#160;                &lt;&lt; opt_.check(opt_.FaceNormal) &lt;&lt; std::endl;</div><div class="line"><a name="l00768"></a><span class="lineno">  768</span>&#160;      std::cout &lt;&lt; <span class="stringliteral">&quot;face color     : &quot;</span> </div><div class="line"><a name="l00769"></a><span class="lineno">  769</span>&#160;                &lt;&lt; opt_.check(opt_.FaceColor) &lt;&lt; std::endl;</div><div class="line"><a name="l00770"></a><span class="lineno">  770</span>&#160;      this-&gt;QGLViewerWidget::keyPressEvent( _event );</div><div class="line"><a name="l00771"></a><span class="lineno">  771</span>&#160;      <span class="keywordflow">break</span>;</div><div class="line"><a name="l00772"></a><span class="lineno">  772</span>&#160;</div><div class="line"><a name="l00773"></a><span class="lineno">  773</span>&#160;    <span class="keywordflow">case</span> Key_T:</div><div class="line"><a name="l00774"></a><span class="lineno">  774</span>&#160;      <span class="keywordflow">switch</span>( tex_mode_ )</div><div class="line"><a name="l00775"></a><span class="lineno">  775</span>&#160;      {</div><div class="line"><a name="l00776"></a><span class="lineno">  776</span>&#160;        <span class="keywordflow">case</span> GL_MODULATE: TEXMODE(GL_DECAL); <span class="keywordflow">break</span>;</div><div class="line"><a name="l00777"></a><span class="lineno">  777</span>&#160;        <span class="keywordflow">case</span> GL_DECAL:    TEXMODE(GL_BLEND); <span class="keywordflow">break</span>;</div><div class="line"><a name="l00778"></a><span class="lineno">  778</span>&#160;        <span class="keywordflow">case</span> GL_BLEND:    TEXMODE(GL_REPLACE); <span class="keywordflow">break</span>;</div><div class="line"><a name="l00779"></a><span class="lineno">  779</span>&#160;        <span class="keywordflow">case</span> GL_REPLACE:  TEXMODE(GL_MODULATE); <span class="keywordflow">break</span>;</div><div class="line"><a name="l00780"></a><span class="lineno">  780</span>&#160;      }</div><div class="line"><a name="l00781"></a><span class="lineno">  781</span>&#160;      updateGL();</div><div class="line"><a name="l00782"></a><span class="lineno">  782</span>&#160;      <span class="keywordflow">break</span>;</div><div class="line"><a name="l00783"></a><span class="lineno">  783</span>&#160;</div><div class="line"><a name="l00784"></a><span class="lineno">  784</span>&#160;    <span class="keywordflow">default</span>:</div><div class="line"><a name="l00785"></a><span class="lineno">  785</span>&#160;      this-&gt;QGLViewerWidget::keyPressEvent( _event );</div><div class="line"><a name="l00786"></a><span class="lineno">  786</span>&#160;  }</div><div class="line"><a name="l00787"></a><span class="lineno">  787</span>&#160;}</div><div class="line"><a name="l00788"></a><span class="lineno">  788</span>&#160;</div><div class="line"><a name="l00789"></a><span class="lineno">  789</span>&#160;<span class="preprocessor">#undef TEXMODE</span></div><div class="line"><a name="l00790"></a><span class="lineno">  790</span>&#160;</div><div class="line"><a name="l00791"></a><span class="lineno">  791</span>&#160;<span class="comment">//=============================================================================</span></div><div class="line"><a name="l00792"></a><span class="lineno">  792</span>&#160;</div><div class="ttc" id="a01233_html_a6bd9c6555d30f75e4de638b1c782ad42"><div class="ttname"><a href="a01233.html#a6bd9c6555d30f75e4de638b1c782ad42">OpenMesh::vector_cast</a></div><div class="ttdeci">void vector_cast(const src_t &amp;_src, dst_t &amp;_dst, GenProg::Int2Type&lt; n &gt;)</div><div class="ttdoc">Cast vector type to another vector type by copying the vector elements. </div><div class="ttdef"><b>Definition:</b> vector_cast.hh:81</div></div>
<div class="ttc" id="a02001_html_a4a403b3a83b2eac5c602ca117cac953f"><div class="ttname"><a href="a02001.html#a4a403b3a83b2eac5c602ca117cac953f">OpenMesh::VectorT::maximize</a></div><div class="ttdeci">vector_type &amp; maximize(const vector_type &amp;_rhs)</div><div class="ttdoc">maximize values: same as *this = max(*this, _rhs), but faster </div><div class="ttdef"><b>Definition:</b> Vector11T.hh:587</div></div>
<div class="ttc" id="a02029_html_a9f4f797b08c045b611eaa6f8d149da21ae9e664738c4c48ac057770fb08a723f0"><div class="ttname"><a href="a02029.html#a9f4f797b08c045b611eaa6f8d149da21ae9e664738c4c48ac057770fb08a723f0">OpenMesh::IO::Options::VertexTexCoord</a></div><div class="ttdoc">Has (r) / store (w) texture coordinates. </div><div class="ttdef"><b>Definition:</b> Options.hh:106</div></div>
<div class="ttc" id="a02389_html_acbf60ccc42cb484ba2911bda8277551c"><div class="ttname"><a href="a02389.html#acbf60ccc42cb484ba2911bda8277551c">OpenMesh::PolyMeshT::update_vertex_normals</a></div><div class="ttdeci">void update_vertex_normals()</div><div class="ttdoc">Update normal vectors for all vertices. </div><div class="ttdef"><b>Definition:</b> PolyMeshT_impl.hh:550</div></div>
<div class="ttc" id="a03093_html"><div class="ttname"><a href="a03093.html">OpenMesh::Utils::Timer</a></div><div class="ttdoc">Timer class. </div><div class="ttdef"><b>Definition:</b> Timer.hh:82</div></div>
<div class="ttc" id="a02001_html"><div class="ttname"><a href="a02001.html">OpenMesh::VectorT&lt; float, 3 &gt;</a></div></div>
<div class="ttc" id="a02389_html_a23b20f8208bae0aa1b344cac48c1f635"><div class="ttname"><a href="a02389.html#a23b20f8208bae0aa1b344cac48c1f635">OpenMesh::PolyMeshT::ConstFaceVertexIter</a></div><div class="ttdeci">Kernel::ConstFaceVertexIter ConstFaceVertexIter</div><div class="ttdoc">Circulator. </div><div class="ttdef"><b>Definition:</b> PolyMeshT.hh:177</div></div>
<div class="ttc" id="a01233_html_aeb4e43a28974a16e6131fd93eef1ebfe"><div class="ttname"><a href="a01233.html#aeb4e43a28974a16e6131fd93eef1ebfe">OpenMesh::Vec3f</a></div><div class="ttdeci">VectorT&lt; float, 3 &gt; Vec3f</div><div class="ttdoc">3-float vector </div><div class="ttdef"><b>Definition:</b> Vector11T.hh:850</div></div>
<div class="ttc" id="a03093_html_a43e848664e0f2d1a8277c9b82b406ba1"><div class="ttname"><a href="a03093.html#a43e848664e0f2d1a8277c9b82b406ba1">OpenMesh::Utils::Timer::stop</a></div><div class="ttdeci">void stop(void)</div><div class="ttdoc">Stop measurement. </div></div>
<div class="ttc" id="a00758_html"><div class="ttname"><a href="a00758.html">Timer.hh</a></div><div class="ttdoc">A timer class. </div></div>
<div class="ttc" id="a02029_html_a9f4f797b08c045b611eaa6f8d149da21a20ffc1477fa85d5ba3623817f71d1b39"><div class="ttname"><a href="a02029.html#a9f4f797b08c045b611eaa6f8d149da21a20ffc1477fa85d5ba3623817f71d1b39">OpenMesh::IO::Options::FaceNormal</a></div><div class="ttdoc">Has (r) / store (w) face normals. </div><div class="ttdef"><b>Definition:</b> Options.hh:108</div></div>
<div class="ttc" id="a01309_html"><div class="ttname"><a href="a01309.html">Qt</a></div></div>
<div class="ttc" id="a01925_html_a2cdeb54527878a9033821eda356cb103"><div class="ttname"><a href="a01925.html#a2cdeb54527878a9033821eda356cb103">MeshViewerWidgetT::open_texture</a></div><div class="ttdeci">virtual bool open_texture(const char *_filename)</div><div class="ttdoc">load texture </div><div class="ttdef"><b>Definition:</b> MeshViewerWidgetT_impl.hh:203</div></div>
<div class="ttc" id="a02029_html_a9f4f797b08c045b611eaa6f8d149da21a3e0b1cda32fe42bde7ac3dc96f977a46"><div class="ttname"><a href="a02029.html#a9f4f797b08c045b611eaa6f8d149da21a3e0b1cda32fe42bde7ac3dc96f977a46">OpenMesh::IO::Options::FaceColor</a></div><div class="ttdoc">Has (r) / store (w) face colors. </div><div class="ttdef"><b>Definition:</b> Options.hh:109</div></div>
<div class="ttc" id="a01236_html_ac417960ec28ffdd7e7003a2b1ebb2d1c"><div class="ttname"><a href="a01236.html#ac417960ec28ffdd7e7003a2b1ebb2d1c">OpenMesh::IO::read_mesh</a></div><div class="ttdeci">bool read_mesh(Mesh &amp;_mesh, const std::string &amp;_filename)</div><div class="ttdoc">Read a mesh from file _filename. </div><div class="ttdef"><b>Definition:</b> MeshIO.hh:112</div></div>
<div class="ttc" id="a02029_html"><div class="ttname"><a href="a02029.html">OpenMesh::IO::Options</a></div><div class="ttdoc">Set options for reader/writer modules. </div><div class="ttdef"><b>Definition:</b> Options.hh:90</div></div>
<div class="ttc" id="a02389_html_a5677ec057717fece1bc3c7abbf93cbdf"><div class="ttname"><a href="a02389.html#a5677ec057717fece1bc3c7abbf93cbdf">OpenMesh::PolyMeshT::update_face_normals</a></div><div class="ttdeci">void update_face_normals()</div><div class="ttdoc">Update normal vectors for all faces. </div><div class="ttdef"><b>Definition:</b> PolyMeshT_impl.hh:335</div></div>
<div class="ttc" id="a03093_html_ab44e5c7c811608d5bb1b1c2ed01537f4"><div class="ttname"><a href="a03093.html#ab44e5c7c811608d5bb1b1c2ed01537f4">OpenMesh::Utils::Timer::as_string</a></div><div class="ttdeci">std::string as_string(Format format=Automatic)</div><div class="ttdoc">Returns the measured time as a string. </div></div>
<div class="ttc" id="a02029_html_a9f4f797b08c045b611eaa6f8d149da21ad989c6d671050e12953b648c4c72dded"><div class="ttname"><a href="a02029.html#a9f4f797b08c045b611eaa6f8d149da21ad989c6d671050e12953b648c4c72dded">OpenMesh::IO::Options::VertexNormal</a></div><div class="ttdoc">Has (r) / store (w) vertex normals. </div><div class="ttdef"><b>Definition:</b> Options.hh:104</div></div>
<div class="ttc" id="a02029_html_a9f4f797b08c045b611eaa6f8d149da21af7b6bb87f12fdfe5c9a8f8e1ce9325c7"><div class="ttname"><a href="a02029.html#a9f4f797b08c045b611eaa6f8d149da21af7b6bb87f12fdfe5c9a8f8e1ce9325c7">OpenMesh::IO::Options::VertexColor</a></div><div class="ttdoc">Has (r) / store (w) vertex colors. </div><div class="ttdef"><b>Definition:</b> Options.hh:105</div></div>
<div class="ttc" id="a01925_html"><div class="ttname"><a href="a01925.html">MeshViewerWidgetT</a></div><div class="ttdef"><b>Definition:</b> MeshViewerWidgetT.hh:70</div></div>
<div class="ttc" id="a01925_html_a9acec1b06dcbd5ae607771d5eda85fd8"><div class="ttname"><a href="a01925.html#a9acec1b06dcbd5ae607771d5eda85fd8">MeshViewerWidgetT::draw_openmesh</a></div><div class="ttdeci">virtual void draw_openmesh(const std::string &amp;_drawmode)</div><div class="ttdoc">draw the mesh </div><div class="ttdef"><b>Definition:</b> MeshViewerWidgetT_impl.hh:281</div></div>
<div class="ttc" id="a01925_html_a5f969a38ed19953666049bac1effe3f8"><div class="ttname"><a href="a01925.html#a5f969a38ed19953666049bac1effe3f8">MeshViewerWidgetT::open_mesh</a></div><div class="ttdeci">virtual bool open_mesh(const char *_filename, OpenMesh::IO::Options _opt)</div><div class="ttdoc">open mesh </div><div class="ttdef"><b>Definition:</b> MeshViewerWidgetT_impl.hh:75</div></div>
<div class="ttc" id="a02389_html_aed10fb4dfb536b53a5e20c8f2442eadf"><div class="ttname"><a href="a02389.html#aed10fb4dfb536b53a5e20c8f2442eadf">OpenMesh::PolyMeshT::Point</a></div><div class="ttdeci">Kernel::Point Point</div><div class="ttdoc">Coordinate type. </div><div class="ttdef"><b>Definition:</b> PolyMeshT.hh:112</div></div>
<div class="ttc" id="a01233_html"><div class="ttname"><a href="a01233.html">OpenMesh</a></div><div class="ttdoc">Contains all the mesh ingredients like the polygonal mesh, the triangle mesh, different mesh kernels ...</div><div class="ttdef"><b>Definition:</b> MeshItems.hh:59</div></div>
<div class="ttc" id="a03093_html_adf99f0a73fa4dd9f7cc9a4f132960c99"><div class="ttname"><a href="a03093.html#adf99f0a73fa4dd9f7cc9a4f132960c99">OpenMesh::Utils::Timer::start</a></div><div class="ttdeci">void start(void)</div><div class="ttdoc">Start measurement. </div></div>
<div class="ttc" id="a02389_html_a0fc18e13d70825938274e3faf7b55e01"><div class="ttname"><a href="a02389.html#a0fc18e13d70825938274e3faf7b55e01">OpenMesh::PolyMeshT::VertexHandle</a></div><div class="ttdeci">Kernel::VertexHandle VertexHandle</div><div class="ttdoc">Handle for referencing the corresponding item. </div><div class="ttdef"><b>Definition:</b> PolyMeshT.hh:136</div></div>
<div class="ttc" id="a01925_html_a848fdc8c1916195833b5c2c8c31b5144"><div class="ttname"><a href="a01925.html#a848fdc8c1916195833b5c2c8c31b5144">MeshViewerWidgetT::draw_scene</a></div><div class="ttdeci">virtual void draw_scene(const std::string &amp;_draw_mode) override</div><div class="ttdoc">inherited drawing method </div><div class="ttdef"><b>Definition:</b> MeshViewerWidgetT_impl.hh:569</div></div>
<div class="ttc" id="a02001_html_a07eff7321b0f082c31913d35edb7805d"><div class="ttname"><a href="a02001.html#a07eff7321b0f082c31913d35edb7805d">OpenMesh::VectorT::minimize</a></div><div class="ttdeci">vector_type &amp; minimize(const vector_type &amp;_rhs)</div><div class="ttdoc">minimize values: same as *this = min(*this, _rhs), but faster </div><div class="ttdef"><b>Definition:</b> Vector11T.hh:559</div></div>
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